Detailed Skill Tooltips

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Author: Eurymachus

Last revision: 27 Sep, 2025 at 00:10 UTC

File size: 504.07 KB

On Steam Workshop

Description:
Detailed Skill Tooltips (Build 42.x)

Thanks to Champy for the Original Idea – Descriptive Tooltips for Skill Levels

Crystal-clear, data-rich skill tooltips for Project Zomboid. See exactly what each level does — no guessing, no tabbing out.


What it does
  • Data-rich tooltips for every supported skill: shows real numbers (%, caps, multipliers) per level (1–10).
  • Auto-learn & unlock lists: optional lists of recipes/buildables you gain as you level.
  • Consistent formatting: uniform headers, spacing, and line wording across all skills.
  • Per-skill logic: shows only values that actually change; hides irrelevant/zero lines.
  • Configurable: toggle recipe/buildable sections and other extras in Mod Options.
  • Extensible API: other mods can add/override skill definitions without forking this mod.


Mod Support and Twitch

Any questions you can find me in any of the places below:

Twitch[twitch.tv]
Discord[discord.gg]


Features in detail
  • Per-level values: attack/block bonuses, carry capacity, endurance/fatigue multipliers, stealth radius, climb bonuses, etc. (varies by skill).
  • Recipe/buildable intel: optional sections for Auto-learned and Requires Skill items, pulled from the game’s recipe data.
  • Localized text: uses standard IGUI_ translation tables; falls back to English if a key is missing.
  • Performance-friendly: caches lookups; no heavy polling or OnTick spam.


Mod Options

Options -> Detailed Skill Tooltips

  • Show Auto-learn Recipes — toggle the “auto-learned” list (on hover).
  • Show Craftable Recipes — toggle the "craftable recipes” for required level list (on hover).
  • Show Buildable Recipes — toggle the “buildable recipes” for required level list (on hover).
  • TBD – List length — limit or uncap list length for long crafts/buildables.
  • More presentation toggles will be added over time.


Compatibility
  • Build: 42.x
  • UI mods: Generally compatible. Mods replacing vanilla skill tooltip code may need load-order tweaks.
  • Recipe/Profession mods: Compatible; their recipes will appear if registered via ScriptManager.
  • No vanilla files are overwritten; everything is added via Lua hooks/API.


FAQ

Q: Does this change XP rates or balance?
A: No — it’s a UI/info mod only.

Q: Why don’t I see a recipe in the list?
A: Some recipes are gated by magazines, traits, or context. We list what’s available via your current level/source data.

Q: Can I add my mod’s skill?
A: Yes — use the API sketch above; ship a small file in client/SkillDefs/.

Workshop ID: 3572846242
Mod ID: EURY_DST