Dynamic Elysium – Upgrade/Downgrade Setlements

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Author: Azorico

Last revision: 14 Jun, 2024 at 13:40 UTC

File size: 327.08 KB

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Description:

Initial release (0.21) of the upgrades/downgrades only version.

This module contains most of the upgrade/downgrade settlement mechanics seen on COE4’s version.

Over time farms upgrade to hamlets, hamlets to villages, etc. Some special events/creatures might lead to downgrades or ruins.

Most events have a minimum turn requirement to actually trigger.

This is designed to be used with the Events only version, although it is not mandatory:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578365703

Link to CoE4’s version: https://steamcommunity.com/app/403950/discussions/1/152393186500948385/

Balanced the upgrade/downgrade mechanics around new terrain types and fixed a couple bugs stemming from them and my own oversights.