WAAAGH! Longer, Faster, More Frequent Battle Waaagh!

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Author: StrykerMagnus

Last revision: 14 Jul, 2021 at 15:10 UTC

File size: 305.91 KB

On Steam Workshop

Description:

I want to let everyone know I’m done modding for WHII. In the future, I may try modding when possible for WHIII. Anyone is welcome to take this mod and keep it going if you’d like to make it your own.

Updated for Hammers & Herdstones (The Silence & the Fury)

Hello again and welcome to my next installment of Perfectly Unbalanced Mods!

Is your battle Waaagh! over before it even began? Do you find it takes too long to get your battle Waaagh! up and running? Is your challenge in getting a battle Waaagh! leaving your opponents disappointed? I present to you: the Gentlemen’s Waaagh!

I absolutely love the battle and campaign Waaagh! mechanic CA created. However, I suck and so I want the battle Waaagh! to trigger more often, faster, and last longer. This mod does that.

What does this mod do?

1. The battle Waaagh! requires 10% less “melee fightin’” to trigger on the first Waaagh;
2. Normally, every subsequent Waaagh! doubles the amount of melee fighting required to trigger thus creating an exponentially longer and longer time between battle Waaaghs! This removes that multiplier so each Waaagh! in a battle takes the same amount of melee fighting;
3. The normal Waaagh! lasts 18 seconds. Greenskins have a hard time counting to numbers that are not divisible by 10 (as we all know is an objective fact), so this mod makes the battle Waaagh! last 67% longer for a total of 30 seconds.

Compatibility
Should be compatible with anything that doesn’t alter the _kv_rules_tables for waaagh_base_threshold or waaagh_increase_multiplier. Also, changes all the legendary lord’s “wh2_dlc15_army_abilities_[name of lord]_waaagh in unit_special_abilities and special_ability_phases_tables. So, anything that touches those fields might cause issues. I always try to mod with the least invasive changes possible.