Ambiance Additions Additions
Work in progress
This mod is an Addition to Niemst’s Ambiance Additions and adds fences that work like the boards in his mod (omnidirectional).
And maybe some other stuff i come up with in the future.
Please see the original mod by Niemst (its realy good!):
https://steamcommunity.com/sharedfiles/filedetails/?id=3359043418
Installing both mods is not required but like Ambience Addition its best implemented in game when used with Niemst’s "just but it on the floor" mod.
find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3307321923
- Fencing
Skill: Forge furniture, Carpentry, or Masonry depending on variant
Ingredients: Metal bar, wood, stone blocks, or boulder depending on variant
Description: Simple fencing that can be easily passed under or over. It can be built in the 4 cardinal orientations and with the resulting intersections. The orientations are represented by 2 – 4 letters (to be easy to search) that specify where the fencing ends. N – North – Up, S – South – Down, E – East – Right, W – West – Left, C – Center – Middle. Directions are always given in the same order from left to right, then top to bottom, e.g., WNCSE. Eg. NS – a fencing with ends on top and bottom, and CE – a fencing with ends on center and right, or NES – a fencing with ends on top, left and bottom (4 materials * 15 variants each = 60 items)
The items are under relevat workshops make fencing menu.
If you forbid the item after placing it will no longer appear in the "Select Item To Display" list. Making it easier to build fences and not keep using ones already placed. Just make sure you forbid the item and not the display so you dont have a padlock appearing on everything.
All items are TOOLS from the game mechanics perspective. So they can be put in stockpiles or on display. They will NOT be used as actual fencing and are only decorational.
You can set a restricted traffic area on the tiles with fencing to prevent your dwarves from standing on or crossing over it. Foreign entities, pets or dwarves in combat will ignore these restrictions though.
I currently know no way to make these fences actual buildings or furniture or restrict or hinder movement somehow. If you know a way or have an idea please let me know i’d love to try it.
All new items will not be available on embark to avoid cluttering the embark and merchant screens. Items can be crafted by dwarven (mountain) civilizations (entity).
(some already in progress)
- Fencing done in 1.00
- Fireplaces
This mod is based on Niemst’s Ambiance Addition and published with his explicit permission. thx! Niemst 🙂
I heavily built on his code and the small stone and small block wall graphics are inspired by his.
This mod should be compatible with any other mods as long as they do not remove (CUT) the vanilla dwarf (mountain) civilizations (entity).
Feel free to use this resource as a dependency in your mod. If you need specific content from this set or have any compatibility requests, reach out, and I’d be happy to help if i can or direct you to Niemst (the author of the parent mod)
If you used this mod and have a screenshot, please share. I would love to see it! Feel free to suggest items as long as they fit the theme of the mod and could fit a single tile (statues, monster-sized items, etc., are too big and the moving items are not supported by the modding system). As I’m not a native English speaker, if you notice any mistakes or if the meaning of a word is harsher than I intended, please let me know.
The preview pictures on the Steam page are screenshots made while testing. You welcome to provide better ones if you’d like to share.
In-game graphics of items are made by me and are based on or taken from the game’s graphics files or Niemst’s Ambiance Additions mod.
LICENSE: Creative Commons – CC BY 4.0 License
