Auto Ranged Suppressant Extinguisher
This mod adds the Fire Control Bunker POD to the game. This is a 3×3 size part which is essentially an oversized Ranged Fire Extinguisher.
Designed to help combat large scale fires and thermal issues, without needing loads of fire extinguishers and crew.
The Control Room Bunker is a housing frame for an under-slung Personal Operations Deck (POD), equipped with highly specialised defensive equipment.
The Activated Ranged Suppressant Extinguisher utilises fire extinguishers as ammo. It will slowly charge with foam, which can then be spread over a large surrounding area when directed to ‘shoot’. Can charge faster if receiving a buff from any adjacent factories.
The Armoured Sight Shell acts as an EMP lightning rod reducing the effect. Also makes the part extremely durable.
The POD has limited command and control capabilities, providing sight and radar, and is dynamo powered to be fully self-sufficient. The part helps to keep shields/thrusters active with command points so you can limp the ship back to a base, possibly after a surrender, for extensive repairs.
Mod has Tech unlocks for both Career and Build & Battle modes.
ALT-K has been set as a default keybinding to force fire the part.
If you want lots of FIRE based weapons to pair with this mod I advise using my Plasma Weapons Redux ..
See screenshots for pricing…
Screenshots may contain other mods.
Screenshots might not be up to date with actual game code.
Overclocking slightly changes the parts behaviour.
The POD no longer needs fire extinguishers delivered and can instead fabricate its own much like a normal fire extinguisher station. Unlike most overclocked parts the POD can fully regulate it’s own heat production, remaining heat neutral when overclocked.
Overclocking also allows it to funnel thermal heat through it’s detached vacuum-tunnel construction, rapidly cooling the fumes and harmlessly expelling to space. However, this comes at the price of not being able to connect to any and all other heat networks (via pipes for example) and making the foam storage charge slower.
Occasionally gets ‘stuck’ after Overclock is turned off, where no new Fire Extinguishers are requested/delivered. This will be because there is foam still in storage and should be able to be resolved by utilising the Force Fire button to empty the tank. When the foam is gone the part should start requesting again.
Targeting parts does nothing. The Fire Mode toggle is there basically for setting to continuous fire or off and was required as part of the force-fire/overclock and extinguisher-weapon setup.
It can not auto-detect fires. It needs to be set to continuous fire, or manually activated by force-fire. I highly recommend assigning these to a "weapon group" (Ctrl+#number to set, #number to select).
Many thanks to Kroom for the sprites I kitbashed.
HUGE appreciation to AzicMiner for helping me resolve the range fire reduction issues
Many thanks to the MEME and Cosmoteer discords for help, advise and suggestions.
~ Enjoy !! and please buy me a Cuppa Tea[buymeacoffee.com].