Star Wars – Resurgent Class Star Destroyer | The Finalizer

A movie-accurate (save for a couple stylistic choices and game limitations) Resurgent-class Star Destroyer built almost entirely out of hand crafted XML pieces — optimized for performance and packed with command systems, weaponry, and cinematic lighting.

This is the Resurgent-class Star Destroyer (The First Order’s Finalizer) designed for visual accuracy and fun. This project took about three weeks of painstaking labor, all to craft the most accurate Resurgent, (maybe even arrowhead star destroyer) on the workshop. Hope you enjoy!

EXT Armament / Defenses: missile defenses, 4× point-defense laser cannons (machine-guns), 1× heavy turbo-laser (artillery cannon), radars, and radar detectors
EXT Misc: rope anchors, multiple exterior cameras, entry harness, 2× decorative hangar bays (for aesthetics/scale)
INT Command / Systems: Airlock controls, Command Hatch Lock, LED wraparound cockpit lights, optional exterior lights, sirens & warnings
INT Command Stations: Master switch to enable all interior command stations/lights; 3 auxiliary weapon stations (remote weapon control); 1 main command seat controlling movement
Propulsion: 3× KDY Destroyer Ion Engines (main) + 8× Gemon-8 Ion Engines (auxilliary)
Powerplant: 1× Hypermatter Annihilation reactor located on the underbelly
Dimensions: ~50 m length × 21 m beam × 9 m height


Performance
This build is heavily optimized — I tested for performance and went through all the hoops to ensure that this is usable in a multiplayer server
Spawn at a dock workbench and set physics detail to high (in general settings) to avoid the ship crashing into the ground and glitching out!!!
Usage Notes
Hangars are decorative and sized to show scale — they are not fully functional hangar systems
*Infinite ammo is required to fire the main weapon!
Changelog
v2.0 — (if this does really well I’ll consider making a more fleshed out interior)
v1.3 — Fixed Main turret causing damage when brought back up into hull
v1.2 — Fixed rising issue when max throttle & vastly improved/overhauled the propulsion (thanks to TheUni)
v1.1 — Fixed front/rear turrets not deploying & more
v1.0 — Initial release
Credits & Contact
Built by: doeydobar
Propulsion: TheUni (I cannot thank him enough for his ingenious idea for propulsion)
Feedback/Criticism: Obos, (people in Stoneworks 2)
Radar: https://steamcommunity.com/sharedfiles/filedetails/?id=3119724150&searchtext=all+in+one+radar
If you find issues, post them in the comments and I’ll try to fix it quickly. If you enjoy the build, consider subscribing and leaving a rating!
ANY RE-UPLOADING IS STRICTLY FORBIDDEN. THIS INCLUDES USING PIECES IN YOUR OWN CREATION
KNOWN ISSUE: When spawning as an addon, it has a tendency to smash into the ground and fly away. To avoid this, spawn at a dock workbench, and set physics detail to HIGH in general settings
Tags: Air, ISD, Spaceship, space ship, starship, star ship, star destroyer, empire, imperial, first order, star wars, laser, large ship, battleship, Sci-Fi, military, craft, DLC