Captains For All Units (單位附帶百夫長)
- Wrapped the Lite version into this one
- Reworked Hybrid Nanman Captains to be less jank and use splash attack instead
- Added captains to all units from the final DLC
- Reworked how I did recruitable captain units to be more compatible with vanilla reskins.
- Im gonna stop updating it rapidly unless its for big issues as it normally breaks saves
- If your current save is broken then it’s because of my recent flurry of updates
Purpose
This mod aims to add captains to every single unit in the game.
ReasonI made this mod to represent lower level leadership within each unit, and to give each unit a bit more life. Currently all units including the yellow turbans have captains.
Gameplay Changes- Captains in each unit have the same health as 4x one standard model, this will allow them to survive some engagements to the end.
- With my implementation you will see a minor increase of health in all units across the board.
- All captains will have a jian, and if they are in a ranged unit a bow.
- It is functional in both custom battle and campaign however you will probably have to start a new campaign in order for the captains to appear!
What I’m Currently Working On- Taking another break but if theres a bug let me know
Ready For Next Update- Nothing at the moment
Completed Tasks- Removed shields from metal captains 19/07/2019
- Creating new tiered captains for wood/metal units 19/07/2019
- All captains are now scaled up to 1.05 which is equivalent to a commander class hero in scale. 19/07/2019
- 3 new/revamped captains for all elements (made the design more consistent) 21/07/2019
- Trebuchet Captain 21/07/2019
- There is now weapon quality scaling 21/07/2019
- Fixed incorrect unit count for Pearl Dragons 21/07/2019
- Rebalanced captain Health 25/07/2019
- Captains will act more like dismounted 1h heroes, they will use the unique animations, executions, and aoe melee strikes. If they get close enough duel animations will play, however I do not think I will be able to make them seek each other out. 25/07/2019
- Ensure that each melee strike by a captain is heard as a distinct strike like full heroes. 25/07/2019
- Add unique captains to the yellow turban roster 25/07/2019
- Fixed unit audio not actually playing but as a consequence I had to remove unique captain sounds for the time being. 27/07/2019
- Added captains to the new eight princes dlc units. 08/08/2019
- Adjusted captain health so they can survive a few more engagements 15/08/2019
- Added new helmets to captains ensuring that most have either a tassel or feather 15/08/2019
- Added unique bandit/mercenary captains 15/08/2019
- Fixed positioning of some yellow turban captains 15/08/2019
- Rebalanced health of all captains. They should die more easily but shouldn’t get deleted instantly. 23/12/2019
- All new mh unit captains have been created. 20/01/2020
- Fully updated for the newest DLC 19/03/2020
- Chen Royal Guard captain does fire his arrow from his bow. It does seem like he doesn’t they just a bit slow. Nanman Dlc
- Yue Remnant Warriors captain is holding his sword on his left hand by the blade instead of the hilt fixed. Nanman Dlc
- All unique dragon captain variantmeshes are now complete. Will implement them along side nanman dlc. Nanman Dlc
- Fixed caltrops and smokes not deploying properly (added animations so that captains throw fixing a loop) Nanman Dlc
- 10-15% hp increase Nanman Dlc
- Added captains for all nanman units. I am aware that some units have bows when they use throwing axes/blowpipes/etc this is due to the fact that to my knowledge there are no hero animations for those types of weapons. Thus I put in bows as a stopgap to atleast make it look less buggy Nanman Dlc
- Made this version into the lite version as it seems to be more compatible 2024
- Added captains to all the new units in the last DLC 2024
- Reworked Nanman hybrid captains to not shoot projectiles anymore as it always looked jank. As compensation nanman captains now have splash attacks vs the typical hero move set 2024
- Fixed some units not having captains 2024
- Fully tested northern army captains to ensure they are working 2024
- Verified that garrison captain models are not working in base game (includes floating nanman captain head), I can’t fix this as its a vanilla game issue 2024
Future Plans- Creating unique captains for unique units (2024: Lol idk about this one)
- Support for larger mods that add new units (2024: Probably not, you have full permission to do it yourself. There is another previously updated version of my mod that has compatibility patches for old versions)
- Taking suggestions
Issues- Nothing at the moment
If there are any issues with the game crashing, units not playing the right animations, captains not showing up, or just incompatibilities I would like to know in the comments as soon as possible.
Compatibility- It will not add captains to any new unit additions from other mods.
It should be compatible with any cosmetic overhaul mods to any units, however the captains will cosmetically stay the way I made them.
Previous Versions- I don’t maintain this anymore.
Side NotesThank you to Hephaestus for a proper translation for the title.
Thank you to [CN]DrEnsign for the chinese translation for update 19/07/2019.
Chinese translation has been compressed as steam does not let me save my description otherwise
—————————————————————————————————————————————19/07/2019制作目的:
这个MOD的目的是在游戏中为每个单位增加一个百夫长。制作原因:
我做这个MOD是让每个单位拥有一个下层指挥官(校尉/百夫长),并给每个单位增加少量的生命值。目前除黄巾军外,所有单位都有校尉。游戏中的更改:
每个百夫长拥有3倍于标准士兵的生命值,这将使他们能够在一些战斗中幸存到最后。
在我的MOD中,你会看到所有单位的生命值都有少量的增长。
所有百夫长都装备一把剑,如果他们是一个远程单位就会装备弓。
它在自定战都和战役中都会生效,但是你可能需要新开一个存档,以便百夫长出现!
Revisions:
Old revisions of this mod are available below. Click the link to download.