Genetic Mods for Facial Animation

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Author: Sunshiney Days

Last revision: 29 Sep, 2025 at 23:13 UTC

File size: 4.5 MB

On Steam Workshop

Description:
Mod Head Pack for Facial Animation

If 1.6, this mod uses Facial Animation’s gene support. Heads with multiple genes require Genetic Heads Framework for support.

If 1.5, please use with my Genetic Heads Framework.

Adds custom, gene-based Facial Animation heads for a few different mods. Art is slightly modified from the original mods to allow Facial Animation compatibility—I did not make any of these heads originally.

Now compatible with Facial Animations Xenotype Compatibility! It replaces the patch logic of Xenotype Compatibility with the C# logic of the Genetic Heads Framework for supported races, and all other races supported by Xenotype Compatibility will be unaffected. Be sure to put this mod AFTER Xenotype Compatibility!

Currently supports:

  • Vanilla Races Expanded – Android
  • Vanilla Races Expanded – Genie
  • Vanilla Races Expanded – Insector
  • Vanilla Races Expanded – Phytokin
  • Vanilla Races Expanded – Saurid
  • Roo’s Faun Xenotype
  • Guy762’s Star Wars Xenotypes

Thanks to Guy762 for providing the blank head textures! So very helpful! All eyes are just the normal black eyes, rather than cool colored eyes, sorry. If anyone can figure out how to get Biotech-style single eyes to work with FA, let me know!

If you’re having problems with a xenotype, check under Facial Animations in the mod settings to be sure the xenotype hasn’t been unchecked!

Tips are in no way expected, but are very appreciated ❤️[ko-fi.com]

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[NL] Facial Animation - WIPSteam Workshop