Wrist-Mounted Energy Swords
Commander, our troops… borrowed the templar’s energy gauntlets.
Don’t tell Geist about this one.
– Central
Introduces a cosmetic alternative to the traditional ranger’s sword.
Many of the characters available on the workshop are limited in class choice due to potential clipping due of secondary weapons like the ranger’s sword. These wrist-mounted energy swords aim to alleviate that concern while maintaining expected gameplay. Each repurposed templar gauntlet should overlap well with any armor.
Three tiers of wrist-mounted energy swords are available:
Wrist-Mounted Energy Blades
- Available at the start of the game.
- Has the same damage potential and abilities of the Conventional sword.
Wrist-Mounted Arc Blades
- Available at the same time of building the Ionic sword.
- Has the same damage potential and abilities of the Ionic sword.
Wrist-Mounted Fusion Blades
- Available at the same time of building the Fusion sword.
- Has the same damage potential and abilities of the Fusion sword.
These will integrate seamlessly into a new, or current campaign.
To use in TLP’s Skirmish mode, subscribe to bg’s ‘Skirmish+’ mod
Incompatible with Musashi’s Primary Secondaries Mod – can be installed at same time though.
Incompatible with Musashi’s Dual Wield Mod – can be installed at same time though.
Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!
Check out my other mods
- Wrist-Mounted Grenade Launchers – Introduces a cosmetic alternative to the traditional grenadier’s launcher.
- Wrist-Mounted Blades – Introduces a cosmetic alternative to the traditional ranger’s sword.
- Swords for Skirmishers – Introduces a cosmetic alternative to the tranditional skirmisher’s ripjack.
- Bullpup Submachine Guns – Repurposes light submachine guns as a cosmetic alternative to the bullpup arsenal.
- Recruitable and Trainable Skirmishers – Introduces Skirmishers that can be recruited and trained like a typical XCOM operative.
- Recruitable and Trainable Templars – Introduces Templars that can be recruited and trained like a typical XCOM operative.
- Recruitable and Trainable Reapers – Introduces Reapers that can be recruited and trained like a typical XCOM operative.
- Wrist-Mounted Energy Swords – Introduces a energy-based cosmetic alternative to the traditional ranger’s sword.
Update Log
Release 1.0 (5.19.19)