Trap Catch Timer Fix
Fixes a vanilla bug where the time an animal has been in a trap accumulates to the next capture, so that each capture continues the time the previous animals have been trapped without drinking or feeding.
This mod ensures that each newly captured animal starts with a new timer and (optionally) keeps it within a reasonable limit so that hunger, thirst, and the chance of death don’t increase too much.
In the base game, traps record how many in-game hours an animal has been inside them (animalAliveHour). This counter improperly increases between captures. When an animal is captured, it can be treated as if it had been trapped for the cumulative time of the previously trapped animals in that trap, which greatly increases the likelihood that the newly captured animal will start out hungry, dehydrated, or already dead.
This mod prevents that by resetting and (optionally) capping the counter.
- Auto-reset on catch/clear: When a trap catches an animal or you clear a trap, the “alive hours” counter is set back to 0.
- Optional hour cap: Limits how high the counter can grow while the animal remains inside the trap. This keeps the simulation reasonable and prevents absurdly high values ending up in save data.
- Server-side only logic: The fix is applied where it matters (server). No new items, no sprites, no UI changes.
- Safe to add to existing saves: It only adjusts internal trap state at the moments described above.
All options appear under the Trap Catch Timer Fix page:
- Auto Reset Capture Time — Default: ON
Resets the “alive hours” when a new animal is caught or the trap is cleared. - Limit Maximum Trapped Time — Default: OFF
Prevents the counter from growing indefinitely. - Hour Limit for Trapped Animals — Default: 100
Upper bound used by the cap.
- Game version: Build 42.
- Save-game safe: Can be added to existing saves. Removing it just reverts to vanilla behavior.
- Conflicts: Only mods that hard-replace "STrapGlobalObject" methods may block the patch. If you use a trap overhaul that edits those functions, load this mod after it to ensure the fix attaches to the final versions.
This mod includes translations for: English (EN), Español (ES), Русский (RU), 简体中文 (CN), Português do Brasil (PTBR), Français (FR), Deutsch (DE), 한국어 (KO) [UTF-16], Polski (PL), 日本語 (JP)
Q: Does this change catch rates or loot?
A: No. It only resets and optionally limits the time an animal has been trapped in a trap to simulate hunger/thirst/death of trapped animals.
Q: Is it performance-heavy?
A: No. It’s a tiny patch that runs at the same times vanilla already updates traps.
Workshop ID: 3566474196
Mod ID: TrapCatchTimerFix