Procedural Wall Destruction
Rainbow Six Siege Style Procedural Wall Destruction. To spawn it in, look for the "spawnwall" tool under the construction category. Right click with the tool to rotate
There are some extra materials for it in the material tool.
This wall can cause some lag, it is recommended to use ~128×128 wall size. Larger wall with lots of small holes = maximum lag
Known Issues:
Avoid using physgun: If you physgun it, the hitbox won’t properly update until it is shot again. Also you go blind 🙁
Avoid Bump Mapped Materials: Bump mapped materials cause black triangles.
Credits:
EgoMoose – LUA Port of Sean M Connelly’s PolyboolJS https://github.com/EgoMoose/PolyBool-Lua?tab=readme-ov-file
David Gayerie – LUAPoly polygon ear clipping algorithm https://github.com/spoonless/luapoly
Source Code: https://github.com/Moot1n/GmodWall
Donate: https://ko-fi.com/moot1n