Sound Design Overhaul – Earthbound

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Author: AdrianDogmeat

Last revision: 18 Aug, 2025 at 13:10 UTC

File size: 155.88 MB

On Steam Workshop

Description:

An expansive overhaul of various sounds from throughout the game, using fresh new SFX effects from multiple BM mods to enhance the gameplay experience & world feel to bring up Black Mesa’s somewhat antiquated Sound Design up to snuff with mods like Blue Shift

Conception

For about 2 years now, I’ve been spoiled with how BM:BS handled sound design with some clever use of post-2019 Xen machinery sounds, that’s where I felt a gap between (ironically) Black Mesa & Blue Shift, you can see some of the work leading up to this mod in both Improved Classic HEV Health & Charger Sounds and Immersive Bootup – Remastered.

Development

Development started last month while following FUBAR, an Opposing Force Remake set on Source 2013 & MapBase (you should check it out btw), a certain dev blog caught my eye for a sliding door sound, so I gave it a shot and replaced a fair few door sounds, then spiraled into me overhauling many SFX effects ranging from scripted sequences to environmental effects, culminating in over 100+ sounds being replaced in various capacities.

Now you may have noticed me using "Earthbound" in the mod title, that’s because Xen was planned from the get-go to be a separate addon altogether, it’s now available for download down below:

Features
  • Over 100+ Unique Sound effects
  • Improved various scripted and non-scripted effects
  • New Flashlight & Sprint SFX
  • New Tram (Inbound) and Train (OaR) sounds
  • Multiple Alarm replacements for Post-Disaster levels
  • More Realistic Rocket Engine & Launch Sounds (BP, On a Rail)
  • Replaced 90% of all mechanical door sounds (Sliding, Airlocks… etc)
  • Enhanced HECU Radio Transmissions in Surface Tension to include more depth to the current losing battle in ST

Installation

Installation should be as easy as subscribing to the mod w/o any additional manual steps, however I also included some dependencies for the mainline BM campaign which consists of 4 modified maps to:

  • A- Add in sound events not possible with soundscipt editing
  • B- Fix some in-game events having broken loop points (i.e. UC Desk Alarm)

But if you’re using something that’s modifying the maps included in dependencies, the mod should still work for the most part.

(i.e. Inbound Revamped, Chapter Overhauls)

Highly Recommend pairing this mod with CitizenFive’s Soundscapes+

The mod should be compatible with most campaign mods (Chapter Overhauls, BMS Classic… etc), same for other sound mods (e.g. MBWS Act II)
However, this mod modifies the following soundscripts, so any mods that alter these are directly incompatible with SDO, these include:

  • game_sounds_bm_ambience.txt
  • game_sounds_bm_objects.txt
  • game_sounds_bm_scripted.txt
  • game_sounds_oartram.txt
  • game_sounds_scenes_st.txt
  • level_sounds_k_lab.txt

Sound Credits

Valve
Crowbar Collective
HECU Collective [BM:BS & Azure Sheep]
Senn’s Full Audio Remaster
Black Box Team [RTE]
Cyv0 [BM:Damocles]
Monolith Fanatic [Radio Effects]
Freesound[freesound.org]
Katniss218, ensou04 & damon [Rocket Sounds]
Chocolate-Helicopter [Suit Sprint Sounds]
Gunship Mark II [Flashlight Sounds]

Special Thanks

Colonel Orange – Playtesting & Feedback
tpd1864blake – Helping w/ certain sound systems alongside map-side compatibility
Nostalgia Sound Pack Remastered – Environment – Served as main inspiration for the mod idea
Jane Thrace – For her excellent SFX work which was one of the catalysts beyond me starting this mod in the first place, check out her work on FUBAR too

Download
Required items:

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Sound Design Overhaul [Dependencies]Steam Workshop