Better Repair
Repairs require no materials but take longer to complete.
Ever wondered why repairing broken stuff costs valuable materials, but you can easily demolish it, build a new one, and keep everything for yourself?
Well… I can’t really tell you why. But I can tell you this—this mod changes that!
Repairs no longer require materials, but if a building is completely broken, repair time will be the same as construction time. However, repairs will be much faster if your Duplicant is good at Building, Operating, or Strength.
For each of the following attributes, your Duplicant gets:
- Construction: +25% repair speed
- Machinery: +15% repair speed
- Strength: +5% repair speed (because sometimes a good kick really is all it takes)
As a result, because it’s more effective this way, the Repair errand now uses Building or Operating priority instead of Tidying.
- Repair errands are only scheduled for buildings with condition below 40%, reducing travel time and duplicant labor
- If an already damaged building didn’t get damaged for 1/4 of a cycle, duplicants will be allowed to repair it fully
- Repairing overheated buildings actively removes excess heat, and vice versa for excess cold (can be enabled in mod options)
You can change all of the repair speed bonuses, thresholds etc. in the mod settings.
* ᴮᴱᵀᵀᴱᴿ ᴿᴱᴾᴬᴵᴿ ᴳᵁᴬᴿᴬᴺᵀᴱᴱ ᴺᴼᵀ ᴵᴹᴾᴸᴵᴱᴰ
[github.com]