Anbennar – White Phoenix Expedition

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Author: Hirdmann

Last revision: 2 Oct, 2025 at 11:13 UTC

File size: 5.92 MB

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Description:

Changes how sun elven nation Varamhar plays in a different way – with an exodus, sending you/Karodir into Eastern Sarhal with expeditionary force for damestear and elemental magic research with a blatant disregard for local beliefs and cultures – as an alternative way to reclaim Bulwar, by obtaining magical powers and skilled infantry, making a domain down in the south-east, and then reclaiming Bulwar back with unstoppable force.

Changes left part of Mission tree, and adds a unique event chain (~20 events) that fires after 1450 and Rekindling the Flames, that spawns you into the coast of East Sarhal, and requires you to reach its depths as expeditionary force with spell and sword to reap the benefits.

Partially inspired by Teclis from Warhammer Total War and Tower of Hoeth of the Asur.

Should be compatible with both steam and gitlab version.
Changes only Varamhar missions, rest of files should not touch main mod files, so probably compatible with everything.

-added mage tower at start in academy province to speed up main mission tree in case you would be so unlucky to be attacked by neighbours soon after start while expeditioning.

-Events start soon after a “Rekindling the Fires” event in 1450 with events changing one another each 20-30 days:

Note: I am not sure how lorefull is a submod, but that is why it is a submod – I just wanted a proper elven nation to play in the southern region. AI will also have the events if submod enabled, but have some chance not to.

If you think you got overpowered modifiers at start of expedition – note they are short-timed and require you to not stop the initial push, and with elven military manpower will soon force you to stop for a bit (or at least till Quantity ideas).

You can and probably will keep most of your initial proves back home in Bulwar, although you will have a choice to lose vassals as they will probably be more of a hindrance.

To Do: Add new magic system modifiers to rewards later, choose better event pictures, maybe expand event tree to force you to defend against gnolls and shadows, possibly even wake unfriendly dragon due to your ..eh…hasty decisions.

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Anbennar: A Fantasy Total ConversionSteam Workshop