OPTRE MANTIS DEV

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Author: Marbearis

Last revision: 10 Aug, 2025 at 16:24 UTC

File size: 257.93 MB

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Description:
Very early dev branch for the mantis meant only for testing! definitely do not use this in mp, doesnt cause crashes but it just doesn’t work. ill remove this text when i fix all that

none of this has been tested in mp, the reason for this mod is so it can be without you needing to load optre dev. if it doesnt work, just axe it and write a bug report in the optre discord :3

This all SUPER rough and i just need this to test with some friends while I sort stuff out. im making it public bc i feel like it. so play with it and have fun ig

I cannot stress enough that this is 99% wip, dont build an op around this (unless it works enough for you and what you need)

the custom AI is currently disabled, it will follow you if you enable that in the console ((Mantis control interface-gps item)
there are custom keybinds so look for optre mechs sub menu in controls, as well as many addon settings.

you need to be near a repair station/vehicle, ect to load armaments by default. you can disable this requirement in settings

when testing is done, the mantis will be released as part of optre and this mod will be gone. that is who im making it with and for.

Controls and other information!

You need to connect to the mantis in order to enter it! (use mantis control console in gps slot)

You can set what weapons and what paint job the mantis spawns with under its 3den attributes!

R = Reload right weapon (Non-Rebindable)
G = reload left weapon (Non-Rebindable)
L= equipment (Non-Rebindable)
U = activate Mantis control module if you have one (Rebindable)
F= Stomp (Rebindable)

use this on the mantis in zeus if you want to run the AI
[_this] execVM ‘OPTRE_MANTISAIMAR_AI_MANTISMKI.sqf’;

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