Adventurers Guild
Experience the conquest of Elysium as a guild of adventurers with the Sponsor class. Recruit a homeless Level 1 Barbarian Kid, and train him into a powerful Level 3 Barbarian Hero who’s party can stand up to Demon Lords or a 300+ stack of Hoburghers.
Capture libraries and churches to unlock unique Adventurers ranging from a Sorceress Savant, who burns everything she touches, to a noble Paladin, who uses rituals to buff the entire army. Craft and equip artifacts to enhance an Adventurer’s strength or compensate their weaknesses.
- 6 Standard Adventurers
- 3 Library Adventurers
- 3 Church Adventurers
- 3+ Levels of Progression for each Adventurer
- 16 Types of Hireling
- The Sponsor and his Escorts
- Town Guards and Patrols
Exploration, party composition, and choosing smart fights is a big part of playing as The Sponsor. I enjoyed it during playtesting and tried to emphasize it in further development.
- All Adventurers are unique, meaning you can only have one of each at a time, preventing spamming a single unit type.
- Spellcasters are even more vulnerable without a wall of sacrificial fodder between them and the enemy.
- The most powerful Barbarian Hero can still be one-shot or diseased by some spellcasters and monsters.
- There are a much higher variety of units with stealth and different terrain movement, which means forming a special "snow army" for the northern part of the map or a "stealth army" for harassing enemy territory, is a real possibility.
- Exploration is important to unlock Library and Church adventurers and to level them up, and adventurers which require a specific location to level up start with a scrying ritual to find it.
And so on…
The mod is aimed to be similar to higher end Classes like the Baron and Warlock. In my playtesting I think I roughly hit the mark. The Sponsor can have a slow early game, but that can be circumvented with clever and careful use of stealthy or fast heroes, and it scales well in the mid and endgame. While testing and playing with the Sponsor myself I’ve found Butler, Knight and then Baron level AI’s to be good as I got better at the class.
I always loved the random hero spawns in base game and was inspired by the Guildmaster’s Adventurer’s Guild. I wanted to play a class built around the idea of small adventuring parties of unique heroes and since that’s nothing like the base-game, I decided to make it myself! I’ve had enough fun messing around on my own, so I decided the mod was ready for the workshop.
Uhhh, maybe? This is my first mod and I still can’t wrap my head around the compatibility specifics of COE 5. I’ve had The Sponsor working with utility mods like those which add extra starting defenders just fine. It may work with your other custom classes, or it may not.
Uhhh, maybe? I am in the middle of my Masters Program at the moment and have very little time, but if you find a bug, typo or have an idea, then definitely leave a comment. I’ll get to it when I can.
Revisions:
Old revisions of this mod are available below. Click the link to download.