Mob of the Dead Zombies 2.0
[[h1]REQUIRES: NextBot Zombies 2.0 [/h1]
Nextbots use a navigation mesh instead of an ai node. You can generate one for a map by typing in the following command:
"nav_generate"
Depending on the size and complexity of the map it can take from several seconds to several minutes.
Once the process is finished, the map will be restarted and once you’ve loaded back into the map, make sure to type in "nav_save" so you don’t have to generate the navigation again.
If "nav_generate" gives you a message saying "No walkable seed positions" then type in:
"nav_edit 1" then point into complex spots on the map and once finished, type "nav_mark_walkable" then type "nav_generate"
This means the map has no navigation mesh, or that the area they’re spawned in has no connection to a navigation mesh.
– Uses garry’s mod nextbot ai
– Targets in a line of sight and will not see past walls ( can be changed via commands )
– Includes 2 zombies: a fast nazi zombie and a slow one.
– Attacks NPCs and vice versa
– Attacks props and break down doors ( can be disabled via commands )
– Have a chance to alert other nearby zombies including zombies from my other addons
– Unique animations ( death animations, flinching, etc )
– Behaviour change when they become ignited
– "nb_stop 1/0" = Stop/Start all nextbots
– "nb_npc 1/0" = Activate/Disable npc targetting
– "nb_attackprop 1/0" Activate/Disable prop/door attacking
– "ai_ignoreplayers 1/0" Nextbots ignore/target players
– "nb_targetmethod 1" Nextbots target in a cone and will not see past walls.
– "nb_targetmethod 2" Nextbots target in a very large sphere around them.
– "nb_ignoreteam x" Nextbots ignore the team index with x being the team index.
– Simple Prop Damage
– Dynamic Zombie Spawning
– Models, sounds and textures are not made by me. Respect to those who made them.