TOnly

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Author: dankosedin

Last revision: 15 Feb, 2021 at 20:15 UTC

File size: 614.65 KB

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Description:

Set of stamps used to build railroad networks in Only T-Connect design style.Networks designed this way are efficient and deadlock proof.

I wouldn’t recommend this for a first playthrough – there is a lot of fun in placing tracks and designing your own stations, joins etc.
However, while this mod should be considered a QoL improvement, when I play with these stamps I found myself enjoying more from the strategic aspect of the game rather than tactical.
So, if you are interested in this experience – give it a try! If you are bored with constantly jammed networks – give it a try!

The idea behind Only T-Connect style is: in one way network the only source of deadlock is a loop. You got a loop, you put enough trains into it – you got your deadlock. It is not possible to build a one way network without loops, so we just want them to be big enough.
So networks builded by one way tracks grouped into sub-lines(two tracks going into opposite direction) or main-lines(four tracks) and roll-in-roll-out stations joined by T Connectors to lines.Lines could be joined to each other as well, but only once.
In other words – any join is a T join, and you shouldn’t join anything twice.
This will give you a network with long enough loops that wouldn’t deadlock on a decent amount of trains.
The real disadvantage of this design style is the cost of the network. It’s quite expensive. However one could find a challenge in it.

All stamps are for left handed networks. All stations and buffers for 10 tiles.

Set consists of:
essentials stamps
tonly.main – join for subline and main line.
tonly.sub – join for two sublines(one subline joins by its end into the middle of the other subline).

tonly.main.cross – cross for subline and main line
tonly.sub.cross – cross for two subllines

tonly.main.electricity – place for electricity pole in main line
tonly.main.balance_before_connector – balancer* between quick and slow tracks in the main line.

tonly.station.ne, tonly.station.nw, tonly.station.se, tonly.station.se, tonly.station.e, tonly.station.w – stations for different line approaching directions.
tonly.buffer.s, tonly.buffer.z, tonly.buffer.c – buffers to be placed before any high loaded station in order to increase the network capacity.

early game stamps. these doesn’t use tunnels and not efficient due to interference if tracks, but they are easily upgradeable, so useful in space planning
tonly.main.early, tonly.sub.early – upgradeable joins
tonly.main.early.turn.left, tonly.main.early.turn.right, tonly.sub.early.turn – upgradeable into joins turns
tonly.main.early.compact, tonly.sub.early.compact – not upgradable joins.

* – Quicker is the inner track and slow is the outer track. Balancer should be used just before the connector in order to allow trains from quick line jump into connection and quick trains from slow line bypass any traffic jam in the connector.