WASTRELS

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Author: bargain hunt

Last revision: 28 Oct, 2025 at 15:40 UTC (5)

File size: 580.11 KB

On Steam Workshop

Description:

Adds a new class and 29 new units of industrial skaven-like rat men, with a playstyle revolving around swarms of grunts supported by guns and acid-based artillery. On the world map they are focused on building industry by destroying the environment, terraforming the map and peppering the world with units and defensive buildings.

The Lord Mekanik class is built around spawning large quantities of low-quality and unreliable units through constructing buildings, and terraforming the world into an ashen waste through the Waste Plough and Total Resource Extraktor units. Very much encourages a playstyle of expansion and empire building.

The Wastrels can produce a lot of metal, but units need a lot of metal, and the endgame requires a significant investment of metal and gold to enact.

Possibly not very interesting if controlled by the AI, and potentially pretty overpowered in the hands of the player. Recommended to play on higher difficulties.

Thanks to the Oozemancer and the CoE5 Total Overhaul mods, which were reverse engineered to get me started.

KNOWN ISSUES

Saves made before the 23rd of October might not load under the new version, due to me needing to rename to .c5m file for multiplayer compatibility. A quick fix to this is to rename the "WASTRELS.c5m" file to "Wastrel Legion.c5m", but only if you want to load an old save.

COMPATIBILITY

Edits some empty terrain numbers – namely 611, 612, and 613, as well as the terrain group -1110. Will conflict if another mod also uses these numbers to add new terrain.

CONTINUED SUPPORT

30 updates later, I think the mod is in a good state, and I’m going to try to stop fiddling with it for anything but bug fixes. Thanks for all the feedback! I’ve learnt a lot for the next one.