QoL_Overhaul
Have you ever felt like games take too long, or maybe you play on bigger maps and don’t want to die of old age from traversing it?
Well we’ve got you covered! We’ve painfully edited over 60+ terrains as of writing to make traversing the map quicker. (The biggest examples of this would be mountains going from 3 action points cost to 2 action points cost, and hills going from 2 action point cost to 1 action point cost.)
If you dislike the movement cost changes, there’s another version of this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3433193823
——————————————————————————————————
Have you ever felt like your starts could use a boost? Maybe you can’t find that iron mine for the life of you and would love some trade to get started on your resources needed for rituals or some iron for a recruitment?
This is also not an issue with this mod, all capitals have been standardized to a degree. Every class will be on a more even playing field, wielding trade and iron at the start. (Capitals start with at least 1 trade and 1 iron income, as well as at least 2 gold income.)
——————————————————————————————————
Have you ever noticed in the base game that there is inconsistencies in some incomes that are relatively the same to another resource? For example villages in the base game provide 2 sacrifices and only 1 hand income.
This mod aims to remedy that situation by standardizing income in certain areas, and nerfing incomes if deemed necessary.
——————————————————————————————————
We are always open to any suggestions for our mods, whether it be something you didn’t like about it or something you feel would be cool to see added to it, let us know!
——————————————————————————————————
If you enjoy this mod, make sure to
It improves mod visibility™