Westeros
The age of dragons might be over, but winter is still coming to the Seven Soviet Kingdoms of Westeros…
Experience the places from Game of Thrones and House of Dragon, in this map based on George R. R. Martin’s world from A Song of Ice and Fire.
The map includes most of the cities and places of the Westeros continent, and a bit of Essos in the east. I tried to use the vanilla buildings that resembled the most with each city’s architecture, so it is compatible with the base game – no additional mods are needed.
The border sides try to best fit the factions in the story line, with the Nato borders near the more money driven factions – House Lannister, House Tyrell, Iron Bank of Braavos – and the Soviet borders to the more community driven ones – The Dothraki in the East, and the Wildlings and White Walkers Beyond The Wall.
Even though the cities include a considerable amount of housing (up to 15k citizens), the Resources and Borders are balanced for medium/hard difficulty if playing in realistic mode.
I recommend starting the game with less than 20% initial population.
- The Wall holds the only Soviet land connection in the main continent, with only a small (road-only) trading post in Castle Black.
- The lack of Soviet train connection incentivizes the use of ships for larger scale import/export later in game, and using trains more for domestic transportation.
- North of Winterfell, the land is mountainous, cold and harsh, and not suited for farming.
- Except for Coal, resources are scarce in the whole northern region.
- The Vale of Arryn is the richest region in terms of resources, with plenty of Oil, Uranium and some Iron.
- However, the surrounding mountains will make it hard to reach by train, having access only by a winding mountain road or by sea/air.
- On the east coast lies Kings Landing – the biggest city of Westeros and sit of the Iron Throne.
- Across Blackwater Bay is Dragonstone island, which is rich in Dragonglass (bauxite); Uranium radioactivity mutates lizards into Dragons; and Oil adds Dragonfire.
- It is a small island though, and it can be challenging to take the resources to the mainland and provide services – a Dragon-like creature might come in handy here 🙂
- On the west coast are the Iron Islands of House Greyjoy, holding the largest Iron deposits in the map, and have a good strategic location close to both Nato and Soviet sea-borders.
- The Southwest region has large cities and a Nato border connection in Old Town, making it probably the easiest starting location.
- On the other hand, it creates dependency on dollar-based economy, as it is far from any soviet border.
- There are some resources scattered in the South, but with low concentration, to prevent easy large scale mining near the borders.
- There is a second large Nato custom house in the South towards Dorne, to allow larger quantities import/export in $ by train from the central-east regions.
- The Stepstones in the Southeast control the connection to the Soviet sea-border towards the Slaver Cities of Southern Essos.
- The island city of Braavos in the north holds the Iron Bank and has a Nato connection to the Free Cities of Essos.
- Near Pentos is the only Soviet rail custom house on the map, but the arid land prevents efficient farming, and there is limited space/resources to grow too big there.
- It’s a good spot to do a short ship to rail link, to connect domestic ship routes to soviet import/export rail.
- Most information used to build and detail the map geography and cities was obtained from A Wiki of Ice and Fire[awoiaf.westeros.org].
- The map had to be scaled down (the game doesn’t support very big maps) and stretched maximize the amount of land area available, so the distances between places are not exactly the "real" ones…
- Mountain streams and waterfalls are decorational only (the game only supports sea-level water) – thanks to Moasl for the waterfall guide
- There are also a few Easter Eggs here and there in the map 🙂
- Enjoy!