Facial Animation Compatability Project

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Author: DanZinagri

Last revision: 15 Oct, 2025 at 05:59 UTC

File size: 21.14 MB

On Steam Workshop

Description:

I like what Genetic Framework is doing, it seems like a really clean system, but I like the head shapes provided by NL Facial Animation, as they tend to fit the more anime aesthetic, especially as i tend to run stuff alongside races like ratkin and the like. So going to do some adjustments in an attempt to bring things more in line with that style.

Currently Supported:
– Vanilla Races Expanded – Phytokin (Specifically the Barkskin head) – No Heavy Jaw or Gaunt Yet.
– Vanilla Heavy Jaw Gene (so Neanderthals and such) – This isn’t applied to Phytokin yet.
– Vanilla Gaunt Gene (So wasters and such)
– Big and Small – Genes & More – Ghoul Head – Replaces it with the gaunt head an re-enabled facial animation

If applying to existing save/pawn, go into the facial animation menu and select the appropriate face, this should swap over to the new head texture; this overwrites the normal list of heads. (For example BarkSkin for Phytokin, and HeavyJaw for Neanderthals)

If you want more vanilla textures please check out these mods; they helped inspire this project:
Genetic Mods for Facial Animation
Genetic Biotech for Facial Animation

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Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech