Amazing Alliterations – EU focused campaign / scenario

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Author: Müllermeier

Last revision: 10 Dec, 2025 at 22:09 UTC (2)

File size: 940.04 KB

On Steam Workshop

Description:

A campaign focused on modern day (~2020s) European units fighting mostly Russian units. It includes 7 missions of varying size and complexity, some of which have side objectives as well.

Missions are:
prologue – Inciting Incident ………⭐
chapter 1 – Merchant Mayham….⭐⭐⭐
chapter 2 – Hybrid Hostilities…….⭐⭐
chapter 3 – Lithuanian Landing…⭐⭐⭐⭐
chapter 4 – Kill Kuznetsov………….⭐⭐⭐
chapter 5 – Polar Pickup…………….⭐
chapter 6 – Final Frenzy……………..⭐⭐⭐⭐⭐

The .ini file is in its own subfolder, so all 7 missions show up in their own collapsable folder under the ‘scenarios’ tab for your convenience.

Sorry about the huge number of required mods. Just install all of the listed ones. The load order should be:
– anchor chain
– Sea lifer

– NTU + PELT
– Planes and helicopters
– Ships subs and ground stuff
If steam complains while loading one of these, just ignore it.

If this is the first time you use sea lifter and anchor chain, follow the installation guide linked on the sea lifter mod page. Those two mods only work properly if you jump through a few hoops first.
After the Black friday update this should work without those two mods. Just in case, here are the links for the legacy mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3390724600&searchtext=sea+lifter
https://steamcommunity.com/sharedfiles/filedetails/?id=3380210757&searchtext=anchor+chain

While creating this gameplay considerations had priority for me. But I tried to keep everything as realistic as possible (e.g. ship names, and what country operates what class of ships). Same goes for the in-game text messages. I don’t like reading through slop myself, so you don’t have to either: Nothing here was made by a toaster. All intel/message texts are written by me and kept short and concise. All missions contain triggers for win and lose conditions. So, if the mission keeps running, you have either missed something important or it’s a bug. (Let me know should that happen). If you complete the side objective in the final mission, a bunch of clutter units will despawn. That’s intentional and done to improve performance.

On the topic of performance, I know that dropping lots of sonobuoys can significantly impact FPS, especially on longer missions. So, if you don’t want to dish out buoys in a mission without submarines, I’ll tell you what missions need carpets of sonobuoys and what missions don’t.

SPOILER ALERT: If you want to find that out for yourself, don’t read the spoiler-paragraph:

only the final mission requires you to use sonobuoys. In all other missions you either lack buoys, or there are no subs.

Update: chapter 3 got updated and rebalanced. You now have access to a new finnish drone squad that makes use of sea powers resupply feature!