Please, Don’t Touch Anything! 2

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Author: Tayro_AG

Last revision: 29 May, 2021 at 19:08 UTC

File size: 114.92 KB

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Description:

Please read the entire description.

This map was made for the 6th PTTR mapmaker contest.

It’s almost three years ago since my first "Please, Don’t Touch Anything!" map was released, after being in development for two days. When the Beneath update got released in late 2019, the map broke and ended up being unplayable. I’ve been planning on making a sequel for some time now, and it was about time that I did so. Primitives have been introduced since the original map, allowing me to make much better puzzles instead of having to throw spiked pillars on every wall and surface.

"You find yourself in a large room containing a panel with a screen and a red button. Your friend told you to wait here while he went to take a bathroom break, and he specifically told you to not touch anything. But as time goes on, you start to wonder: What would happen if I were to press that big, red button? Pressing it can’t be that bad, right?"

This map is a chaotic puzzle map based on the game "Please, Don’t Touch Anything!", containing 9 different endings to discover. From what testing has shown, it takes around an hour to get every ending if you go in blind. Due to the limits of the PTTR editor the different buttons don’t really have a specific order to them, but I’ve tried to make it as good of an experience as possible. No, this map doesn’t contain any of the new things added in the most recent update, because this map was made before they were added, and is made to function without them.

Features:
-9 Different endings, and a secret ending
-Endings that actually feel like endings, which change the room in special ways instead of just sending in invincible enemies
-Lots of puzzles and panels to solve, with hints scattered around in various places of the room
-No more spiked pillars! (Or "crotch high spikes" as a certain youtuber referred to them as)
-Unique music for every ending

Coop compatibility: The map is technically playable, although a lot of buttons can be pressed twice, even when they’re not supposed to, and music can end up playing incorrectly.

Credits:
Chillshark2003: Beta testing
Dahcuesta: Beta testing
Eternic: For creating PTTR, and for helping me fix an issue where the logic in the map somehow duplicated itself on the backend

Enjoy!

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Please, Don't Touch Anything! 2 MusicSteam Workshop