(KIBI) HoverCruisers
This mod adds at least 3 new materials and at least 8 new devices!
A conceptual continuation of an older mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2192575022
Adds a new mechanic to the game: Hoverboard Forts!
To build your first flying machine, I recommend reading the descriptions of all the devices in the game!
For a fully functional hover, you will need:
1. Mini Core (Please only place one per structure!)
2. Hover Controller (Please only place one per structure!)
3. Hoverboards! (Choose from the 4 currently available options!)
4. Any number of engines.
Please note that a simple hoverboard cannot be considered a full-fledged hover fort without Cannons! (And also weight balance. Seriously, though. The structure’s center of gravity should always be shifted below the hover position. Use Mass Metal for balance!)
"No thanks needed! And no Patreon support needed! You’re welcome!"
Modding support:
This mod adds a few new device parameters:
Kihovermod = {
IsHover = true, — obvious
RayDistance = 500, — Raycast distance for ground check
Friction = 0.7, — friction of hover
Force = 2000000, — maximum force on ground level.
UniHover = true, — if its true, you can change the height
UniHoverMax = 1500, — dynamic maximum of raycast distance for unihover
UniHoverMin = 300, — dynamic minimum of raycast distance for unihover
IsController = true, –obvious
ChainExplosion = true, — if this device was destroyed, all of its kind on the same structure will explode too.
IsEngine = true, — obvious
EngineHorizontalForceMultiplier = 80000, — engine power
RayDistanceMaxForceClamp = 0.5, — If it is set to 0.5, then the max force will be reached halfway to the ground.
RayDirection = 0, — allows you to change raycast direction (modding only)
ForceDirection = 0, — allows you to change push force direction (modding only)
DisablingTilt = 90, — if hover is tilted too much or flips, its disabled. (modding only)
DynamicRayDirection = false, — RayDirection changes with direction of hover (modding only)
DynamicForceDirection = false — ForceDirection changes with direction of hover (modding only)
IsFreezer = true, — defines if this device a freezer type device/weapon
FreezeDestroyRadius = 125, — radius of freeze when destroyed. (like splash)
}
And a few Projectile parameters:
Kihovermod = {
IsFreezer = true, — freezes all materials on contact.
FreezeRadius = 100, — radius of freeze when this projectile is destroyed. (like splash) DONT USE WITH BEAMS!!
},
And if you want to add more frozen variants for materials you need to open code of specific device called "FrozenMaterialsConfig" and change the config inside of it. its as hard as changing hp of vanilla battery.
FrozenMaterials = {
["bracing"] = "frozen_bracing",
["armour"] = "frozen_armour",
["door"] = "frozen_door",
["metallic"] = "frozen_metallic",
["RConc"] = "RConcfrozen",
["Rderdver"] = "Rderdverfrozen",
["backbracing"] = "frozen_bracingbg",
}
In case you want to remove effects:
https://steamcommunity.com/sharedfiles/filedetails/?id=3589035063
No copy allowed. (You can use mod preview picture and text though.)