[TFA] GTA V Weapons Pack (A.I fix)

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Author: WilliamNalyan1

Last revision: 17 Oct, 2025 at 10:05 UTC

File size: 1.97 GB

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Description:
REMEMBER TO SUBSCRIBE TO TFA BASE, OTHERWISE ERRORS WILL OCCUR

I AM NOT THE ORIGINAL AUTHOR, NOR AM I GOOD AT LUA CODING. IF TFA BASES UPDATE ITSELF, DO NOT DEPENDS ON ME TO FIX OR IMPROVISE THIS ADDON

I ONLY TRY TO FIX THE LUA ERRORS, NOT ANIMATION ERRORS OR TEXTURE ERRORS, I DO NOT KNOW HOW TO DO THAT, THANK YOU FOR READING THIS

Despite these fixes, however, the Stun Gun/Taser remains buggy, I can’t fix that, and uh, if you encounter glitching sound while using MOUSE2 or spinning the minigun, it will glitch a bit, to fix this, just shoot and it’ll go away

There’s the V1 fix which fixes a lot of weapons from the original addon but removes the explosives as well the rockets and the minigun, unholy hellbringer etc then there’s the V2 fix which brings back the removed weapons, but have a lot of errors

So now, I present to you…

V3 FIX WITH A.I ASSISTANCE

Turns out the root problem in V2 fix is because of this:

sound.Add( {
name = "spin",
channel = CHAN_STATIC,
volume = 1.0,
level = 80,
pitch = {100},
sound = "minigun/spinup.wav"
} )
sound.Add(soundData)

Instead of using local soundData =, it uses sound.Add(, making the sound.Add(soundData) unrecognisable, I just replaced it with local soundData = and voila, it fixes itself

CREDITS GIVEN:

YohSambre for fixing the original addon
Крабики с пивом for re-introducing back the removed weapons from the v1 fix
ChatGPT for pinpointing the errors and giving me suggestions

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