Captains For All Units Lite

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Author: ProPanda

Last revision: 27 Jul, 2019 at 19:20 UTC

File size: 616.45 KB

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Description:
Purpose

This is a very similar to my base mod Captains For All Units, the only real change is that many table entries have been eliminated which should allow for greater compatibility for unit health adjustments, along with the ability for unit size mods to work with this mod. Once again as with the main version CAPTAINS WILL NOT BE ADDED TO NEW UNITS ADDED BY MODS BECAUSE I HAVE TO ADD EACH CAPTAIN MANUALLY TO EACH UNIT!

Reason

Made in response to a comment made by user Elyctrox.

Gameplay Changes
  • Captains in each unit have the same health as 4x one standard model, this will allow them to survive some engagements to the end.
  • With my implementation you will see a minor increase of health in all units across the board.
  • All captains will have a jian, and if they are in a ranged unit a bow.
  • It is functional in both custom battle and campaign however you will probably have to start a new campaign in order for the captains to appear!

Updates

Updates from the main branch will be transferred over to this version when I have the time, completed features and some information will be added below.

Completed Tasks
  • Removed shields from metal captains 19/07/2019
  • Creating new tiered captains for wood units 19/07/2019
  • Creating new tiered captains for metal units 19/07/2019
  • All captains are now scaled up to 1.05 which is equivalent to a commander class hero in scale. 19/07/2019
  • 3 new/revamped fire captains (made the design more consistent) 21/07/2019
  • 3 new earth captains (shields removed) 21/07/2019
  • 3 revamped wood captains (made the design more consistent) 21/07/2019
  • 3 revamped metal captains (made the design more consistent) 21/07/2019
  • Trebuchet Captain 21/07/2019
  • There is now weapon quality scaling 21/07/2019
  • Fixed incorrect unit count for Pearl Dragons 21/07/2019
  • Rebalancing captain Health 25/07/2019
  • Captains will act more like dismounted 1h heroes, they will use the unique animations, executions, and aoe melee strikes. If they get close enough duel animations will play, however I do not think I will be able to make them seek each other out. 25/07/2019
  • Ensure that each melee strike by a captain is heard as a distinct strike like full heroes. 25/07/2019
  • Add unique captains to the yellow turban roster 25/07/2019
  • Fixed unit audio not actually playing but as a consequence I had to remove unique captain sounds for the time being. 27/07/2019

Future Plans
  • Ensuring that captains look consistent across the board while also improving where there are issues
  • Creating unique captains for unique/dragon units
  • Adding "elite bodyguards" to record’s mode generals (Having some issues with units leaving formation on hold for now)
  • Attempt to get captains to duel like generals in records (50/50 that it’s possible)
  • Support for larger mods that add new units (lowest priority)
  • Taking suggestions

Issues
  • Currently enemy captains (the actual units called captain) in garrisons (can’t confirm anything else) don’t use the proper officer files in the game and thus don’t actually use the proper skins. This can be seen with any other cosmetic mod that changes officer skins in the game. I have already submitted a bug report about this.
  • I can’t update my mod without deleting my description and title, therefore If they ever disappear down the road it is for this reason

If there are any issues with the game crashing, units not playing the right animations, captains not showing up, or just incompatibilities I would like to know in the comments as soon as possible.