MIM Warhammer 40k Thousand Sons
Standalone Thousand Sons sub faction mod from MIM Warhammer 40k mod sets.
Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.
This mod adds a Thousand Sons sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.




Requires Biotech DLC – otherwise, the function may not be activated.
Thousand Sons’ Warpflame weapons generate special gas after their attack. If your pawn keeps staying there, they will be eventually transformed to Tzaangor. This conversion will be applied not only for human, but also mechanoids and animals.
Currently only one cure available – if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn temporal manipulation. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.
They will be spawned as a tamable animal with Advanced trainability.
Requires Biotech DLC – otherwise, the function may not be activated.



Gives better mediation focus. Have slightly better stats compare to vanilla structures. Requires Thousand Sons research on Chaos (MIM) tab.

- Total 11 Thousand Sons armors with 8 cosmetics, 10 power helmets, 11 shoulder pads and 12 powerpacks added.
- (Requires VFE – Pirates) 1 set of Helbrute armor.
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Required items:
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Harmony — Steam Workshop
MIM - WH40k Core — Steam Workshop
MIM - WH40k Weapons — Steam Workshop
MIM Warhammer 40k Chaos Core — Steam Workshop