Delta Force Classified Top Secret Difficulty Adapted by Duckov

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Authors: MajMaj, Usignolo

Last revision: 31 Oct, 2025 at 06:15 UTC

File size: 576.79 KB

On Steam Workshop

Description:
The mod defaults to Chinese. Please switch to English in the top right corner of the menu.

When using the teleporter, a difficulty selection menu will automatically pop up: Normal, Confidential, Top Secret. The window will close automatically after selection.
You can also press F2 to open the menu and adjust the game map difficulty.
For the best mod experience, please set the game’s native difficulty to at least:

Extreme Difficulty (change difficulty near the bed)

The three difficulties have different drop rates and AI intensity.

Difficulty can only be set within the base; it cannot be changed during a mission.

(This is intentional, true Delta Force style!)

Normal: AI Detection 20m, Combat Trigger 15m, Vision Angle 60°, Loot Quantity and Quality both 1.0x
Confidential: AI Detection 30m, Combat Trigger 25m, Vision Angle 90°, Loot Quantity 1.5x, Quality 1.8x
Top Secret: AI Detection 40m, Combat Trigger 30m, Vision Angle 120°, Loot Quantity 2.0x, Quality 2.5x

(These are the displayed drop rates. For actual rates, please check the update logs. No secret changes!)

What’s the difference between the drop rates?

Searching the same file cabinet:
– Normal: Possibly only 1-3 items, random grades.
– Confidential: 3-6 items, mostly Green grade or above.
– Top Secret: 5-8 items (maybe more, filling the cabinet), with Purple grade items being the majority.
This doesn’t mean higher difficulties have no common items, just relatively fewer.

The mod also integrates the loot respawn function from Usignolo’s mod. Check out the author’s other works (highly compatible with this mod) at: https://steamcommunity.com/workshop/filedetails/?id=3594466003

Have suggestions? Leave them in the comments. (Made this mod expecting it to be niche, surprised so many are seriously analyzing it!)

READ THIS SECTION CAREFULLY IF YOU WANT TO CUSTOMIZE. If you’re happy with the presets, you can stop here.

Proud to announce the newly developed Hidden Score mechanism, guaranteed to enhance the experience! Wow!

Use the F2 menu -> Hidden Score System -> Hidden Score Config for customization.

Three preset hidden score settings:
– Higher score = Higher loot rate (Unchecked means Lower score = Higher loot rate)
– Higher score = Higher difficulty (Unchecked means Lower score = Higher difficulty)
– AI vision increases with score (Unchecked means decreases)

Default hidden score: 1000. Minimum: 0. Maximum: 2000.

– Kill Enemy: +2 pts (Adjustable. Range: -20 ~ 20)
– Extract Success: +100 pts (Adjustable. Range: -200 ~ 200)
– Extract Fail: -400 pts (Adjustable. Range: -400 ~ 400)

– Loot Rate Adjustment: 1000 pts is the baseline. Use the Hidden Score Config to adjust whether the score increases or decreases loot rate.
– Loot Adjustment Strength affects how much each gain/loss of hidden score impacts the loot rate (same logic for Difficulty Adjustment Strength).

Multiplier Range Configuration

Min Loot Multiplier
No matter how low the hidden score gets, the loot multiplier will never fall below this value.
e.g., Set to 0.10x, the loot rate will never be lower than 0.10x (10%) of the base rate.

Max Loot Multiplier
No matter how high the hidden score gets, the loot multiplier will never exceed this value.
e.g., Set to 3.00x, the loot rate will never exceed 3.00x (300%) of the base rate.

Min Difficulty Multiplier
No matter how low the hidden score gets, the AI difficulty multiplier will never fall below this value.
e.g., Set to 0.50x, the AI difficulty will never be lower than 0.50x (50%) of the base difficulty.

Max Difficulty Multiplier
No matter how high the hidden score gets, the AI difficulty multiplier will never exceed this value.
e.g., Set to 2.00x, the AI difficulty will never exceed 2.00x (200%) of the base difficulty.

Min Vision Multiplier
No matter how low the hidden score gets, the AI vision multiplier will never fall below this value.
e.g., Set to 0.50x, the AI vision angle will never be lower than 0.50x (50%) of the base vision angle.