BetterGunplay
This MOD refines the interaction between firing, reloading, and movement, delivering a smoother and more responsive combat experience.
https://github.com/imtyg/Duckov_betterGunplay
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Please pay attention to the order of the mods. Do not place this mod at the beginning or among the first few mods in the mod list, as this may cause issues with it not being selectable.
1. Improved Run-and-Gun Logic
You can now seamlessly shoot while holding the sprint key.
2. Fixed Semi-Auto Weapon Issue
Resolved a bug where semi-automatic weapons couldn’t fire the first shot while sprinting.
3. Enhanced Interrupt Logic
You can now interrupt ongoing interactions by shooting (Left Mouse Button), without pressing that awkward “X” key.
4. Reload–Roll Continuation (v1.1 Update)
If you roll during a reload, the action will resume automatically after the roll — no need to start reloading from scratch.
5. Smarter Weapon Switching (v1.2 Update)
– Switching weapons during a roll will automatically complete after the roll ends.
– When you holster your weapon (press C), firing will automatically switch back to your previously equipped weapon.
6. Auto Reload on Empty (v1.2 Update)
Fully-automatic weapons now reload automatically when the magazine is empty — even if you keep holding the fire button.
7. Roll Cancels Scene Interactions (v1.2 Update)
Rolling now cancels ongoing scene interactions such as digging or placing mission items.
Never get stuck with your shotgun again (ノ>ω<)ノ
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You can adjust mod parameters directly in-game through the BetterGunplay settings panel.
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– Fixed: unable to use grenades or melee
– Fixed: task screen auto-closing
– Fixed: paused container search
– Fixed: run-and-gun broken after melee attack
– Fixed: exiting interactions when clicking left mouse on console
– Fixed: ghost gun unable to run-and-gun
Nov 7 Update (Latest)
– Added in-game mod parameter configuration
– Improved performance; eliminated abnormal CPU usage
– Optimized aiming and firing logic while running
– Enhanced weapon switching behavior