The Century

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Author: Gen. V. Townes

Last revision: 22 Mar at 17:27 UTC (1)

File size: 311.15 MB

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Description:
The Century

The Great Qing initially oversaw significant territorial expansion, economic development and population growth. Since these heady the dynasty has struggled to under the increasing outside influence of rising European empires, and social strife at home. Will the coming century be one of humiliation or one of triumph?


Starting Position

Great Qing starts with a decaying tributary power block, territory-hungry northern neighbour, and dominant scholar-officials. The resources that China needs for industrialisation are all under heaven, with the exception of oil for which domestic production is unlikely to be sufficient. The burgeoning British Empire seeks to stem the flow of silver our of their treasury by creating an opium-addled mass of customers in China, and must be dealt with. The army whilst large, is outdated by European standards, and the navy lacking compared to the British and French navies.

New Mechanics
  • Reworked & expanded laws
  • BPM Law Enactment System
  • Anti-radicalism decree & greater taxation decree added
  • Wood split into regular and hardwood forestries
  • Lumber and rubber use arable land
  • Forestries now employ 2.5k and Rice 5k (like all other grain producers)
  • Canal building added to represent Grand Canal
  • Synthetic rubber and oil plants
  • China flavour (JEs, events, amendments, modifiers, unique IGs, war goals)

Balance & Realism
  • No base capacities (bureaucracy, influence, authority, tax capacity, infrastructure, minting)
  • Power Block mandate effects greatly reduced & food company effect now only +1 SoL
  • IGs happy at +8 and loyal at +15
  • Education level alone provides innovation
  • Universities are capped via tech and give tech spread & qualifications
  • Early era tech slightly cheaper, late era tech significantly more expensive
  • Only primary cultures reach 100 acceptance from culture, so all others can assimilate
  • Oil output increased ~50%
  • Take state infamy costs scale up to a base of 100
  • Greater historical resources in Chinese states & new state traits
  • Secession and Revolution diplo plays now allow both sides to add war goals

Advice & Tips
  • In general, don’t build bureaucracy unless you have a deficit
  • Your army is largely a paper tiger until reformed
  • State religion can provide extra needed authority
  • Sign extensive treaties with non-subject power block members you wish to keep
  • Don’t develop Taiping states pre-civil war (unless intending to flip to Taiping)
  • The Taiping Civil War can be very challenging, prepare accordingly
  • Initially tax hard for construction, mindful of radicals from below expected SoL
  • No need to expand for resources (bar oil), the Middle Kingdom has all under Heaven

To Note

This mod is not intended for less experienced players. You may end up collapsing into The Warlord Era, however whilst this will be challenging, it is recoverable.
Winning (cheesing) the Opium War will result in a trivially easy campaign. It is not intended to be won. Setting AI aggression to "High" is strongly recommended.
Country flavour events/JEs outside of China dependent on laws may break although a workaround has been implemented.

With great thanks to:

Anyone welcome to use part/all of this mod in their own, and if so credit with a reference appreciated.


The Kangxi Emperor’s Southern Inspection Tour, Scroll Three: Ji’nan to Mount Tai[www.metmuseum.org], datable to 1698

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Revisions:

Old revisions of this mod are available below. Click the link to download.