GM_Gilmancity Remastered (Zombie invasion map)

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Author: Echo

Last revision: 29 Oct, 2025 at 13:23 UTC

File size: 367.21 MB

On Steam Workshop

Description:

Zombie Master’s Gilmancity remastered by me using Global’s V3 as a base.

Gm_gilmancity is a zombie invasion map, where your goal is to survive as long as possible. Start the zombie invasion by using the radio in the main house and stop it by using the smaller device next to it at any time.
If you prefer to just explore the place or put your own npcs, don’t use the radio.

What does this remaster include compared to the previous versions?

● The ability to stop the zombie invasion without cleaning up the map.
● Rainy day version and night version of the map.
● More enterable buildings!
● Difficulty increases as you play (survive an hour and experience the bloodmoon difficulty alongside with it’s tense music).
● More interactable objects and events.
● Previously inaccessible sewer pipe is now accessible.
● Added zombine.
● AFK room for your friends when they have to use the bathroom.
● Clipped stairs.
● A lot of details added everywhere, 3D windowsills, more soundscapes, improved lighting, redone brushwork with higher poly counts, skybox improvements with moving clouds and dynamic weather effects (ex. thunder, bloodmoon)
Turned most prop_dynamic entities into prop_static
● Friendly Alyx shop owner and her clone friend.

Credits:

Zombie Master: The original creator of the map.

Global: Ported Zombie Master’s zm_gilmanhouse_v2 and edited it for V3.
https://steamcommunity.com/sharedfiles/filedetails/?id=739139559

Echo: Remastered version of gm_gilmancity, made using Global’s V3 as a base. Development time ~3 months.

Music used on the map is from following games:
-7 days to die
-Tomb raider the angel of darkness
-Crazy machines elements