Battle Hardened
“From pawns to champions, know your worth or die unvalued!”
Battle Hardened: Commander & Knight Progression introduces an 80-trait, 40 level, 4 tiered, dual system that chronicles both a commander’s rise through military genius and a knight’s evolution through battle-tested valor.
Commanders and knights no longer share the same path — each grows differently through victory itself, forging two interlocking legacies:
• Commanders refine leadership, strategy, logistics, and the strength of their armies.
• Knights embody personal might, ferocity, and frontline resilience.
From Battle-Hardened to Blood-Exalted, every rank marks your growth — earned not by title or birthright, but by hard-won triumphs on the field.
• 80 fully functional, progressive traits
• Split evenly between Commanders (bhcommander_1–40) and Knights (veteran_1–40)
• Progression triggered by battle victories (tracked by combat_event_0041_tracker)
• Distinct bonus curves — Commanders gain strategic and army-level power, Knights gain personal combat and efficiency
• Late tiers demand extreme win counts, reflecting truly legendary careers
• AI characters progress naturally through real combat
• Custom icons and star overlays for all 80 levels (120×120 transparent DDS)
• Fully compatible with Martial Lifestyle XP systems
Knights who survive long enough, can also become Battle-Hardened Commanders, turning scar-earned experience into elite leadership. It all depends on your game, and your choices alongside the AIs!
Battle Hardened is fully event-driven — every victory increases the proper internal counter, upgrading traits automatically for both Commanders and Knights.
Progression Pace (Using In-Game Recorded Victories)
These ranges reflect the new trait thresholds defined in bhcommander_1–40 and veteran_1–40:
• Battle (1–10): 5 → 50 victories — rapid early growth for fresh killers of the field
• War (11–20): 60 → 150 victories — proven captains and champions
• Conquest (21–30): 170 → 800 victories — continent-breakers and siege legends
• Blood (31–40): 910 → 2220 victories — mythic figures of unending war
Each level provides distinct, scaling bonuses by archetype:
“A commander is not born — he is hammered into being by the clash of armies.”
Both Commander and Knight paths share structure and theming but differ in rewards and values, allowing grizzled knights to evolve naturally into apex commanders.
Final Archetypes:
• Blood-Exalted Marshal — Architect of empires, unmatched in directing men and steel.
• Blood-Exalted Paragon — A living calamity of war, perfected through endless campaigns.
Created by Renown
All iconography, star overlays, and DDS files handcrafted in GIMP (120×120 transparent).
Event triggers and progression logic built for Crusader Kings III 1.12+.
“War does not make men immortal — Victory does.”
Revisions:
Old revisions of this mod are available below. Click the link to download.
