Totem activation + Custom Universal Slot & DebugLog Console
Translation by DeepSeek ai
**Totem Utilization + Custom Universal Slots:**
**Totem Utilization (Default):** Equipment gains an additional totem slot.
Most equipment with the tags `<Firearm, Melee Weapon, Headwear, Body Armor, Face Cover, Headset, Backpack>` can additionally install one Totem, using the ethereal feather as a consumable cost.
A small portion of equipment has a hidden tag: Decorative Equipment. Equipment in this series does not have slot functionality.
(2025.11.2) Currently, all equipment matching the tags will forcibly create a new slot.
While MOD compatibility hasn’t been extensively tested, in most cases, equipment using these tags is guaranteed to have one totem slot.
Possible bug: Totems placed in slots may not be saved when the mod is enabled or disabled.
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**(2025.11.2) New Feature**
**Custom Universal Slots:**
Requires opening the main program folder after the initial MOD load.
Find and open the very long folder named `Totem Utilization & Debug Log Console`.
Open `ItemBySlotsSet.csv` with Excel, modify the specified items by entering designated numerical values, save, exit, and restart the game.
If you need to modify other items, go to the localization text folder
`(Game Root Directory)Escape from DuckovDuckov_DataStreamingAssetsLocalization`
The sheet must be ‘Items’. Copy the specified key and value columns into `ItemBySlotsSet.csv`. If there are duplicates, the later entry will overwrite the previous one for the same key.
Notes:
1. Do not change the save format of the CSV file!! You can delete the file and re-enable the mod to restore it.
2. Do not select non-stackable items!! This may cause the game to malfunction.
3. Accessories of the same type are completely interchangeable!! For example, if a newly generated specified magazine slot is on a pistol item, SMG magazines, rifle magazines, etc., can all be installed.
4. The numerical value for each slot should not be too large, as it may cause UI overlap and prevent normal display.
5. Default items, once independently modified for slots, automatically override the Totem Utilization function.
6. For detailed information, please visit: https://www.bilibili.com/opus/1130689890623684659
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**Debug Console:** The one next door wasn’t great, so this feature was completed by the author after querying and collaborating with Qwen-Color AI, debugging together for two days. It is disabled by default. To enable it, set the following in the `Setting.ini` file located in the mod folder:
`DeBugConsoleFunction=true`
Save and restart the game for it to take effect.
(2025.11.2) Log warnings now have new colors for distinction.
(2025.11.2) Added log identification for this MOD: `[Totem Utilization + Custom Universal Slots & DeBugLog Console Mod]`
Note: Using Ctrl+F ‘Find Next’ might stall the thread and cause a freeze; pressing ‘Find Next’ again should resume functionality.
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As I don’t frequently check the Workshop, please report bugs via Bilibili comments:
https://www.bilibili.com/opus/1129407168561283109
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**Version History (2025.10.31):**
1. New Feature! Automatically adds a `debuglogsave` folder in the main program directory to store log files, preventing loss due to game crashes or excessively long log records. (As of 2025.11.2, these are now uniformly stored in the aforementioned very long folder).
2. Fixed an issue with the same piece of equipment having multiple totems.
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**!!!!!!!!!!!!!!!!!!!!!!!!!!!!**
**Currently Unfixable Issues:** The following operations may cause loss of all slotted items. Please back up saves and empty item slots beforehand.
1. Enabling/Disabling the MOD (The save file will still contain the data, but slots will be lost when loading the save with the MOD disabled because the specified slots cannot be found).
2. Updating the custom slot list (If overwriting original slots is enabled, previously stored slots that can’t be found will be lost).
3. MOD version updates (Potential changes in interfaces used might cause issues).
If items disappear, download the old version of the MOD.
Extract it into `(Game Root Directory)Escape from DuckovDuckov_DataMods`.
You may need to create the `Mods` folder if it doesn’t exist. Inside the game, disable the original MOD and enable the old one instead. A clear warning mark will indicate that they cannot be used simultaneously.
Within the game, the save selection menu has a ‘Restore Backup’ option, which uses the game’s own backup saves. Alternatively, you can manually copy the save files to another location for backup.