Nazarick

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Author: Lollum

Last revision: 2 Oct, 2025 at 15:07 UTC

File size: 522.42 KB

On Steam Workshop

Description:

I hope to make this part of my income so I can dedicate more time to modding. If you’d like to support me, you can do so from the link below!:

https://ko-fi.com/lollummars

Special Nation Features:
– All priest can reanimate dead
– Almost all undead troops are at least poor amphibians
– Can choose between summoning living legionnaire troops (like MA Sceleria) or undead troops
– Strong death mages with high leadership for living, undead and magic beings
– Has a dedicated healer (heals both living and undead)

Pretender:
– Ainz Ool Gown:
– A size 10, Dom 4, Astral / Death / Blood chassis. Has innate spellcaster and high damage single target attack.

Capital Site: Great Tomb of Nazarick
– Gem production: Fire 2, Death 8, Blood 2

Summons:

Floor Guardians:
– All except Victim and Gargantua are sacred
– Spawns with a flask of holy water
– Summoned by conjuration spells (levels 4 – 7)

Victim: Summoned by “Revive Victim” – Conjuration 4, D2, 10 D gems
– Immortal, suiciding unit – decent death explosion to weaken the enemy. No magic paths.

Gargantua: Summoned by “Revive Gargantua” – Conjuration 5, D2, 20 D gems
– Pure Fighter, no magic paths, high resistance, trampling monster

Shalltear Bloodfallen: Summoned by “Revive Shalltear Bloodfallen” – Conjuration 6, D4, 40 D gems
– High tier fighter, D5, G4, B4 mage. Accompanied by 5 vampires
– Uses life-draining spuit lance
– Has a second form where she goes berserk, with strong regeneration but changes to melee claws and no armour

Cocytus: Summoned by “Revive Cocytus” – Conjuration 6, D4, 40 D gems
– Supercombatant. A3, W3, E2 mage and Tier 3 Priest. Ethereal.
– Accompanied by 10 Frost Virgins (long range with frozen heart-like attack)

Mare: Summoned by “Revive Mare” – Conjuration 6, D4, 40 D gems
– Elementalist, F5, A5, W5, E5 mage.
– Has size + 3 to all elementals. Accompanied by 3d6 elementals
– Gem production: 2 of each elemental path

Aura: Summoned by “Revive Aura” – Conjuration 6, D4, 40 D gems
– Monster breeder. F2, W2, N4, G2 mage.
– Accompanied by Fenrir, Juvenile Frost Dragon and a Basilisk
– Strong ranged fighter, with a fear aura
– Can summon allies: 1 Fenrir + 1 Juvenile Frost Dragon

Demiurge: Summoned by “Revive Demiurge” – Conjuration 7, D4, 40 D gems
– Adept crossbreader. E6, A6, D6, B6 mage, Tier 4 Priest
– Cross breeder bonus 50
– Gem production: 2 E, 2 A gems, 4 blood slaves

Albedo: Summoned by “Revive Albedo” – Conjuration 7, D4, 40 D gems
– High astral succubus. A4, E2, S6, G4 mage. Tier 4 Priest
– Gem production: A2, S2, G2
– Skilled in assassination

Commanders:

Cap-only:
– Elder Lich: F2D3+ mage (2 x 50% elemental paths, 2 x 50% sorcery paths)
– Slow to recruit, sacred

– Archbishop of Nazarick: D3 mage, Tier 3 Priest
– Essentially a recruitable copy of Ermor’s Acolyte of Eldregate

Any fort:
– Vanilla Living (heavily inspired by MA T’ien Chi):
Scout, Imperial Consort, Centurion, Imperial Horseman, Ceremonial Master, Minister of Rituals

– Vanilla undead:
Censor, Mound King

– Non-vanilla Mage:
– Lesser Lich: D2+ mage (1 x 100% elemental, 1 x 50% elemental, 1 x 50% sorcery paths)

– Non-vanilla priest:
– Acolyte of Nazarick: Undead Tier 1 Priest, with Chill Aura

Foreign Recruit:
– Healer Adventurer: N1+ mage (1 x 100% elemental, 1 x 10% elemental paths)
– Tier 1 Priest
– Healer 1, Corpse Stitcher 1, Disease Healer 1, Alchemist 25

– Blood Tinkerer: N1, B2 mage.
– Has adept crossbreeding 20

Recruited Troops:

Any fort:
– Vanilla Living
– Velite, Hastasus, Principe, Imperial Archer

– Vanilla Undead:
– Longdead Legionnaire, Longdead Horseman, Lictor

– Non-vanilla undead:
– Undead Imperial Archer: Undead copy of the imperial archer

– Fireball Lich-core: Fragile troop that launches fireballs as an attack

– Powerful but risky as it may annihilate your own undead troops

Heroes:
Jaldabaoth (Evil Lord):
– Size 9 Immortal Supercombatant. F5, E5, D3, B8 mage.
– Has strong resists + damage reversal + fear aura

Lupusregina Beta
– Decent combatant and leader. F3, A3, E2, N3 Mage.

Fluder Paradyne
– Fragile caster. F3, A3, W3, E3, A3 mage. Tier 3 priest

Items:

– Armageddon Evil (Const 9, D6 B5, 60 D gems, 40 Blood Slaves)
– Randomly summons temporary demon commanders in battle each turn in combat (usually high magic path demons but with some duds)

– Oblivion Evil (Const 9, D5 B3, 40 D gems, 15 Blood Slaves)
– Like Armageddon Evil, but only summons non-command versions of the demons
– Armageddon Evil Prototype

Book of the Evil Lord
– Construction 7, D4, 40 D gems
– Allows the caster to transform into a high-tier Evil Lord with new paths (see below)
– (Warning: kills the caster, spawns a new Evil Lord)
– Evil Lord: F2, D4+ mage (1 x 200% elemental, 1 x 50% elemental, 1 x 200% sorcery, 1 x 50% sorcery paths)
– Immortal, high resistance and damage reversal

Time Crystal
– Construction 7, S4, 30 S gems
– The holder casts time stop to allow set ups before the fight (like super-tier spells)

– Lesser Goblin Horn
– Construction 3, D2, 10 D gems
– Summons a squad of goblins at the start of battle (8 warriors, 8 archers)

Horn of the Goblin Legion
– Construction 7, D5, 35 D gems
– Summons an entire legion of goblins
– (30 Hoplites, 30 Longbows, 15 Wolfriders, 15 Fireball-Mages)

Gate Ring
– Construction 7, D4, 25 gems, misc
– Allows the user to cast Astral Travel

Conduit Charger
– Construction 5, D3, 15 gems, misc
– Makes holder a communion master
– Grants retinue of 4 communion slave conduits

Conduit Portal
– Construction 7, S4, 25 gems, misc
– Makes holder a communion master
– Summons 1 communion slave conduit per turn

Crown of Wisdom – UNIQUE
– Construction 7, S5, 40 gems. crown
– Summons 5 communion slave conduits per turn
– Makes the holder a communion slave
– Useless without other communion slaves
– High encumbrance

Death’s Tears
– Construction 5, D4, 25 gems, helm
– Provides 3 temporary death gems

Summoned Troops:

Death Knight – High damage front-line tank
– Summoned by:
– Rituals:
– Conjure Death Knights (2) – Conjuration 4, D4, 5 D gems
– Conjure Greater Death Knights (5) – Conjuration 6, D5, 5 D gems
– Combat:
– Summon Death Knights (2) – Conjuration 4, D3, 1 D gem
– Summon Greater Death Knights (3) Conjuration 6, D5, no gem cost
– Create Jack the Ripper (Conj 4, D2)
– Combat summon – creates a high combat speed, blurred attacker
– Create Corpse Collector (Conj 4, D2)
– Combat summon – creates a slow, siz

Conduits – Instant communion slaves that act as batteries
– Summoned by:
– Set Lesser Conduits (Thaum 3, S2)
– Summons 2 conduits in battle
-Set Greater Conduits (Thaum 6, S3)
– Summons 8 conduits in battle

Army Summon Spells:
– Raise Undead Expansion Party
– Conjuration 1, D3, 20 D Gems
– Used to aid early expansion
– Summons 1 Lesser Lich, 1 Acolyte of Nazarick, 1 Mound King, 30 Legionnaires, 30 Archers, 8 Lictors

Raise Death Army
– Conjuration 6, D4, 60 D Gemsbb
– Summons 2 Elder Liches, 2 Mound Fiends, 1 Censor, 15 Death Knights, 50 Legionnaires, 50 Archers, 20 – Fireball-Liches, 30 Horsemen

Super Tier Spells:

– The Goal of All Life is Death (Ench 9, D8, 10 D Gems)
– Soul-slaying battlefield nuke that only affects enemies. Takes 10 turns to cast

– Iä Shub-Niggurath (Evo 7, D6, 5 D Gems)
– Kills living beings in an area, then if it kills units, summons 1 – 5 Dark Young onto the battlefield

(and more!)