Everyday Heroes – Hero Recruitment Rework
This mod was primarily built to reduce Hero spam, primarily by the AI but also for the Player.
The main method used to achieve this goal is the implementation of Imperium as the primary resource for recruiting and maintaining Heroes.
For the Player this means balancing access to the military power of heroes with empire wide upgrades and the economic power gained from founding new cities.
For the AI this primarily limits their ability to rapidly spawn replacement Heroes after they have been wiped due to Imperium being a much more finite resource than Gold. It also reduces the prevalence of Hero stacking due to there being less heroes available in general.
This mod overhauls Hero recruitment and upkeep with the intention of making Heroes slightly harder to obtain and retain, while simultaneously making cost adjustments to make other features such as respeccing skills and refreshing hero recruitment pools more accessible.
To balance this, heroes are easier to resurrect, harder to reanimate, and less likely to be imprisoned reducing the access to ‘free’ heroes.
The Hero cap will increase a lot slower, requiring a significant Gold investment to ‘rush’.
*Please note this mod is subject to balancing changes based on feedback and playtesting
Hero recruitment pool will only refresh every 10 turns.
Hero recruitment pool can be forced to refresh once per turn for 25 Imperium.
Hero recruitment cap takes longer to naturally increase, Hero slots unlocked at turns: 10, 30, 60, 100, 150 etc.
Hero recruitment cap timer can be rushed by paying 150 gold per remaining turn.
This will likely result in having 3 to 5 heroes by the end of most games, more if you have a really strong economy.
Heroes cost 25 Imperium + 25 Imperium per level to recruit.
Pantheon Heroes can be recruited for 1500 mana & 50 Imperium + 50 Imperium per level.
Heroes cost 3 Imperium per turn upkeep to maintain (regardless of level).
Heroes can Respec skills for 100 Gold per skill point, but do not receive a free Respec.
Heroes can be Resurrected for 25 Imperium + 50 Mana per level or Reanimated for 25 Imperium plus 20 Souls & 5 Imperium per level.
Hero remains can be sold for 25 Imperium + 5 Imperium per level.
Independent Heroes have the potential to gain slightly more passive experience.
Heroes are more likely to be killed in combat than captured.
AI Hero Recruit cost discounts based on AI difficulty setting now extend to Imperium as well.
Spawn Settings – Event Cooldown
Original Value: 3 turns / Final Value: 10 turns
Spawn Settings – Base Recruit Cost
Original Value: 100 Gold / Final Value: 25 Imperium
Spawn Settings – Recruit Cost Per Level
Original Value: 50 Gold / Final Value: 25 Imperium
Spawn Settings – Base Animate Cost
Original Value: 20 Souls / Final Value: 25 Imperium
Spawn Settings – Animate Cost Per Level
Original Value: 10 Souls / Final Value: 25 Souls, 5 Imperium
Spawn Settings – Base Resurrect Cost
Original Value: 100 Mana / Final Value: 25 Imperium
Spawn Settings – Resurrect Cost Per Level
Original Value: 50 Mana / Final Value: 50 Mana, 5 Imperium
Spawn Settings – Base Empire Hero Recruit Cost
Original Value: 100 Imperium / Final Value: 1500 Mana, 50 Imperium
Spawn Settings – Empire Hero Recruit cost perLevel
Original Value: 100 Imperium / Final Value: 50 Imperium
Hero Upkeep –
Original Value: Nil / Final Value: 3 Imperium/turn
Leader Upkeep –
Original Value: Nil / Final Value: Nil
Respec Skillls Cost –
Original Value: 50 Imperium/skill / Final Value: 100 Gold/skill
Allow One Free Respec –
Original Value: TRUE / Final Value: FALSE
Refresh Recruitment Pool Cost –
Original Value: 100 gold / Final Value: 25 Imperium
Recruitment Pool Refresh Delay –
Original Value: 5 turns / Final Value: 1 turn
Renown – Off Map Hero Rnown Level Threshold 1
Original Value: 6 / Final Value: 6
Renown – Off Map Hero Renown Level Amount 1
Original Value: 100 / Final Value: 100
Renown – Off Map Hero Renown Level Threshold 2
Original Value: 9 / Final Value: 9
Renown – Off Map Hero Renown Level Amount 2
Original Value: 100 / Final Value: 100
Hero Cap – Increase – Base Duration
Original Value: 10 turns / Final Value: 10 turns
Hero Cap – Increase – Duration Per Level
Original Value: 5 turns / Final Value: 10 turns
Hero Cap – Increase – Include properties
Original Value: TRUE / Final Value: TRUE
Hero Cap – Boost Cost Per Remaining Turn
Original Value: 30 Imperium / Final Value: 150 Gold
Skills and Levels – Indy XP Per Turn
Original Value: 0xp / Final Value: 5xp
Skills and Levels – Indy XP Proc Chance
Original Value: 0 / Final Value: 0.5
Prison and Crypt – Base Hero Capture Chance
Original Value: 0.5 / Final Value: 0.35
Prison and Crypt – Sell Remains base cost
Original Value: 25 Gold / Final Value: 25 Imperium
Prison and Crypt – Sell Remains cost per level
Original Value: 25 Gold / Final Value: 5 Imperium
Only the base game is required.
This mod is compatible with all base game Languages.
This mod overwrites the ‘Global Hero Settings’ and ‘Sell Crypt Hero Property’ entries in the HeroGlobalSettings.rpk and will not be compatible with any other mod that edits the same entries.
This includes many Hero levelling mods that change experience to level up, skill points on level up, starting health and defence stats, and respec costs as well as Item Forge mods that change the infusions per tier of items.
This mod overwrites the ‘AI Lvl Hero Recruit Cost Discount’ entries in the ‘StrategicAI.rpk’ and will not be compatible with any other mod that edits the same entry but can be freely overwritten.
This should be limited to other difficulty mods, primarily ones that remove AI ‘cheats’.
If using AI rebalancing mods load them after Everyday Heroes to overwrite the AI Hero Recruit cost changes.
Revisions:
Old revisions of this mod are available below. Click the link to download.