First person(第一人称)V1.2.12
Finally, FirstPersonCamera Mod Returns to Duckov!!!
First of all, special thanks to xiaoxiao for giving me the opportunity to maintain this mod.
This update fixes some lingering issues from previous versions and resolves compatibility problems caused by the latest game update.
Due to space limitations, please go to the update interface to view.
V1.2.11:
1. Added aiming sight field of view increase effect
2. Added aiming zoom for some firearms with built-in zoom and scopes
3. Added an aiming spread toggle, allowing players to choose whether to enable it.
4.Added voice prompt display option in first-person view, which can be enabled or disabled in the settings.
V1.2.10:
1. Added peek mode toggle switch
2. Fixed fog locking issue
3. Applied grenade throwing to peek
V1.2.9:
1.Added aiming spread effects, modified the recoil coefficient to make the recoil performance smoother
2. Fixed the compatibility issue where clicking the mouse on the Mac platform would reset the view angle.
V1.2.8:
1. Shake animation modified, recoil system modified
2. New grenade throwing mode: When switching to a throwable item, you can press the right mouse button to switch between high throw and low throw modes
v1.2.7:
1. Fixed the issue where hip-fire headshot line was too high.
2. Introduced brand new recoil animation and optimized shooting feel.
3. Restored console and character creation camera angles so they no longer interfere with use; interaction with the construction machine is blocked with a prompt to prevent abnormalities. (The construction machine issue cannot be solved with mods, and even if the interface is opened, full functionality cannot be guaranteed, hence this workaround.)
4. Fixed camera issue when dying while aiming down sights and respawning back at base.
V1.2.6 Update Details
1. Completely reset the recoil system (there is a setting option; you can lower it if it feels too strong); optimized shooting feel. Added weapon shake from recoil; under this brand new recoil system, weapon attachments are especially important.
2.changed the sight effects in aiming view. Please refer to the images on the mod details page for specific effects.
V1.2.5 Update Details
Fixed Laser Display – Fixed a bug where the laser could not be turned off in the latest game version, and resolved the offset issue caused by changes in laser logic.
New Health Bar Effect – Enemies and NPCs now display a health bar for 3 seconds when hit; improved health bar visibility checks to prevent display outside the field of view. Known issue: Creatures in storm zones do not display health bars.
War Fog Fixes – The war fog toggle now works correctly; fixed a bug where fog did not follow the camera while riding mounts.
Jump System Rework – Completely overhauled the jump logic to fix falling through floors when jumping on slopes or descending from heights; improved jump feel.
ADS System Optimization –(Press [-] to toggle) ADS adjustments are now independent on three axes, optimized speed issues to fix weapon model jitter when aiming and delayed peek animations following the crosshair.
New Inspect Animations – Added several new weapon inspect animations.
Critical Hit Fixes – Fixed critical hit abnormalities for "AiYa" and "□□□□" weapons; they can now be headshot in first-person mode.
Removed Red X-Ray Effect – Removed the red X-ray effect to enhance first-person immersion.
View Optimization – Automatically switches to first-person view upon entering the game or changing scenes, eliminating the need for manual toggling.
Thank you for your support and feedback! If you encounter any issues, feel free to leave a comment.
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Major Update Notice!
This version is almost a complete rewrite of the MOD, solving many old problems while adding a large number of new features. The version number has also been officially reset!
F5 Switch perspective (can be modified)
Main problems and solutions:
When you encounter any problems, please first check if there are relevant solutions in the Settings. Thank you, meow! Those who comment without looking at the Settings and solutions will be punished by copying update notifications 100 times! (Rambling
Don’t pull the perspective too backward, or the problem of reverse vision will occur. If the enemy disappears and reappears one after another, it might be the current issue.
The model can be turned off in the Settings.
Reducing the rendering distance can effectively alleviate lag, but a circular clipping circle will appear in the middle of the screen, which is a normal phenomenon.
Recently, I’m working on a new mod. This mod won’t release any new features in the near future. It will only focus on optimization and bug fixes. Thank you ~
1.2.1
The jump probe has been optimized
• Added a fog removal function setting (not yet tested as the author does not have an extreme difficulty level at present)
1.2.0
Fixed the issue where when switching to a firearm during melee weapon inspection, the firearm’s scope could not be opened
An experimental jumping function has been added. Players can enable it in the Settings. When enabled in the current version, there may be a small amount of frame drops during jumping, which is a normal phenomenon
Note: When the jump function is enabled, scrolling is automatically replaced by the left CTRL key, and the space bar is used for jumping. The current version is only an experimental feature and still has many problems.
Existing problems:
Jumping on a slope will result in falling into the void
Jumping towards objects close to the wall may result in the possibility of being stuck out of the wall
You can check your running now. Enable it in the Settings.
1.1.0
• Firearms and melee Weapon Inspection: Players can press H to perform simple firearms inspection and melee item actions! The view key can be adjusted in the Settings!
Players can right-click on an item to view its UI. Model-type views will be launched later!
1.0.0 New Features:
• FOV adjustment: If you feel a bit dizzy while playing, you can now lower the FOV value in the Settings to relieve it.
• Stamina Bar: A new display of stamina limits has been added, making actions more strategic.
• Orientation Compass: A compass has been added at the top of the screen to help you better identify directions.
• Independent magnification sensitivity: Now, the mouse sensitivity when using a magnification (scope) can be adjusted independently.
• Mouse Settings: Fixed the issue of the mouse center blurring, and this effect can now be freely turned on or off.
• Brand-new Settings interface: All setting options are organized in a brand-new dedicated interface, which is more intuitive and easier to find.
In addition, it also includes some other detailed optimizations to make the overall experience more stable.
Thank you all for your patience. I hope you enjoy this brand-new version!
Sincere thanks
We sincerely thank Mr.sans and InitLoader(hehe) for generously sharing the open-source code of their first-person Mod, which has provided crucial support for the optimization of this project!
Thank you to all the partners in the Mod exchange group for your continuous encouragement, valuable suggestions and enthusiastic technical solutions.
Finally, thank you to all the players who love this Mod! Your support is the greatest motivation for me to keep updating. I will continue to strive for optimization and live up to your expectations!
Bilibili search: "是猫猫呐呐呐. It’s the author himself. I hope everyone will follow me!"
q Communication Group :686193429
github:https://github.com/xiaomao-miao/FPmod
Revisions:
Old revisions of this mod are available below. Click the link to download.