Counting Skulls
Counting Skulls adds a pile of skulls to the bottom of each unit’s porthole during battle. The pile has no skulls at the beginning of the battle but grows as your units get kills.
The pile grows as if it were a square pyramid (approximately), so the top row generally represents 1 kill, the next row represents 4 kills, then 9, 16, and so on. This mod currently stops counting at 385 kills, though this might be expanded in the future.
The pile of skulls will only appear if a unit with kills is selected and is the only unit selected. If you select multiple units, the pile of skulls will be hidden until just one unit is selected again.
This mod was made for The Grim and the Goof Modding Jam[tw-modding.com].
This is a scripted battle mod. It is compatible with saved games and can be added or removed in the middle of a campaign.
This adds the pile of skulls on top of the porthole image, so it should still be compatible with other mods that change the porthole image, such as the Charming Portholes mod.
The only incompatibility I know of is if there’s a scripted battle mod that uses the phase handlers or selection handlers that only allow one listener. If you run across a mod like this, let me know so that I can work with the author to fix the incompatibility. The only mods I currently know of are:
- ClickNFight or Spell easy access. We fixed this incompatibility so you can use both mods now. Enjoy!
- Spectator Mode II. If you would like to use Counting Skulls with an updated, compatible version of Spectator Mode II, use AI General II instead.
Counting Skulls is functional now, but if someone with art skills wants to help improve this mod, I’d be happy to have your help. You could improve the appearance of the existing pile of skulls, vary the contents of the pile depending on the enemy, or add other stylistic enhancements that you might think of. Message me on Steam or Discord (paperpancake5#2391) if you are interested.