East and West – An overhaul for Baron and Bakemono

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Author: Commisar Jon Fuklaw

Last revision: 26 Sep, 2021 at 20:17 UTC

File size: 3.98 MB

On Steam Workshop

Description:
Summary

Beauty and harmony, governed by one eternal law. All that begins, must end. The reign of the old Pankorater is over. Alright, alright. Enough of that. Get out of here.

Personally, I have no idea why this mod ended up so focused on roster expansion, but here we are. In addition to the typical chicanery I slap into my class mods, this contains about two dozen new units that push both the Baron and the Bakemono Sorceror into the early gunpowder era.

Feature Rist

Baron

  • A significantly expanded ritual base, with emphasis on having more control over getting to higher commander tiers, as well as the standard fare in regards to empire building and terraforming.
  • A new, tiered recruitment system that places more early game emphasis on making do with what is available and using higher tier commanders (King only until the mod compilation) to diversify and strengthen your forces.
  • Nearly a dozen new units available in the mid- and late-game.

Bakemono

  • A somewhat expanded ritual roster that focuses mainly on empire building and removing some of the RNG from playing Bakemono.
  • A complete overhaul and rebalance of every weapon and unit (that I was able to find) in the Bakemono roster.
  • Over a dozen new units fill out and diversify the rather lackluster Bakemono roster.

Soon™

I will look into expanding rituals by adding new ritpows for Bakemono at some point. Additionally, Baron could stand to have some fine tuning and – if/when possible – armed ships.

Compatibirity

No compatibility issues should exist.

Suspected/Known Issues

Sound volume and quality may deviate significantly from CoE’s standard. In short, things going boom will probably be loud.

Credits

All sprites are the product of Emperor Herb, made at the behest of the depths of my madness.

Shameress Prug

I’m currently in the process of making overhauls for every single faction in CoE 5 and I plan to eventually port over the Warhammer Fantasy Battles mods for Dominions 4-5 over to CoE as new classes (a sizeable undertaking, only barely in the planning stages).

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