Realish Hunting

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Author: Actalo

Last revision: 25 Sep, 2025 at 20:52 UTC

File size: 20.59 MB

On Steam Workshop

Description:

Increase the challenge of Hunting with more realistic wild animal behavior, spawns, and harvesting.

Wild animals are now much more alert by default, and will run/react if they see the player, hear the player, smell the player, or get shot at. Animals wounded by sufficient damage will incur injuries, those injuries will now bleed profusely, and will usually bleed out, making Mutt useful in finding dead game. Works best with Realish Wounds.

Harvested game and domestic animal inventories have also been reworked to give a wider variety of realistic cuts, but NOT so much as to make hunting exploitable. Spawns for most wild animals have been overhauled, decreasing the overall number of wild game, while increasing the pack size of predators.

This mod was designed around the use of Realish Weapons & Armor, which overhauls projectiles and makes Hunting Arrows & Hunting Bolts useful in their intended purpose (high damage vs unarmored).

General Tips for Hunting:
– Wild Animals have a scent radius, so keep your distance.
– Wild Animals have a field-of-view, so approach from behind.
– Wild Animals have a hearing radius, so approach crouched.
– Best practice is to take shots from no closer than 10m (32ft), to avoid animal sensory radius.

Injury & Bleed
– Head injuries will reduce perception and bleed interval by -8.
– Torso injuries will reduce stamina regeneration and bleed interval by -8.
– Fore and hind limb injuries will reduce movement speed and bleed interval by -6.

Roe Deer, Wolves, Wild Dogs
– Minimum Crossbow or Bow Power: 150
– Use Hunting projectiles.
Boar, Red Deer
– Minimum Crossbow or Bow Power: 175
– Use Enhanced Hunting projectiles.

Spawn Overview
– Boars are found in groups of 2-3, and respawn 14 days.
– Hares are found in groups of 3, and respawn 7 days.
– Red & Roe Doe are found in groups of 2, and respawn 14 days.
– Red & Roe Bucks are lone animals, and respawn 21 days.

Wild (War) Dog:
– Respawn timer 28 days.
– War Dogs are now more dangerous than Wolves, individually.
– War Dog "decision to attack" radius increased.
– War Dogs now roam in packs of 5-6.

Wolf:
– Respawn timer 28 days.
– Wolf "decision to attack" radius increased.
– Wolves now roam in packs of 8-10

Compatibility: Incompatible with any mod that edits AnimalSpawner (Lua), object_mission0 (levels) files, animal inventory presets, wild animal soul_archetype, body_part, and wild animal angriness_enum, scriptparam.

WARNING: This mod is only compatible with the current KCD2 version 1.4.1.