Antagonism Alliance Fixed
New descrption:
Due to a confusion between the "add" and "subtract" operator the AI now WANTS to ally you because of your coilition. This mod now fixes that and applies the new (much better, thank you PDX) logic about coilitions that factors in the power of those that might join.
It also applies this fix to defence leages that in vanilla currently use the old -10 per system.
Old discription:
Right now having almost any coalition possible to form will cause nations to refuse to ally you, and will causes existing alliances to break. This fixes that until PDX rebalences this system.
Specifically how it works right now in vanilla every country with over 50 antagonism (AE to my eu4 friends) grants -10 reasons to ally or stay allied. That’s massive and will quickly mean a bunch of tiny weak nations causes your great power alliance to break – very silly.
The way the modifier works right now they don’t have to be in a coalition, they just have to have over 50 antagonism. They can even love you and be friends, they can even be vassals of your allies and they will still count towards this. They can even be *your vassals* and they will count.
This mod simply removes that modifier. Far from perfect, ideally the modifier would be based on the size of the coalition in terms of it’s strength relative to the prospective ally.