Realish Enemies

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Author: Actalo

Last revision: 27 Oct, 2025 at 02:37 UTC

File size: 4.6 KB

On Steam Workshop

Description:

An extensive overhaul of Enemy behavior, morale, and combat abilities.

General Changes:
– Henry Master-Strike and Perfect Block windows reduced.
– Henry has no natural armor.
– Henry has slight increase to visibility and conspicuousness.
– Henry unarmed attack 30.
– Stamina regeneration no longer slows during Normal Block.
– NPC Master-Strike probability reduced.
– NPC combat level damage reduction reduced.
– NPC combat level damage bonus reduced.

Combat Changes:
– Enemies attack more often.
– Enemies are less defensive and will approach the player sooner.
– Grouped enemies will attack more often, and may attack all at once.
– Enemies will prioritize Normal Block and Dodge, with reduced Perfect Block & Riposte.
– Enemies change stance and weapon position often.
– Enemies have moderately faster reaction time to Feints.
– Enemies will react in the Clinch faster.
– Enemies may now take fall damage during combat.
– Enemies surround Henry faster.
– Enemies can sprint to reposition in combat.

Faction Soldier Changes:
– Soldiers under minor Lords have combat level 0.5-0.85
– Soldiers under major Lords have combat level 0.5-1.0

Morale Changes:
– Enemies are more likely to flee or surrender in combat.
– Enemies are less likely to flee or surrender in combat, if they outnumber Henry.
– Guards and Soldiers (Authority and Security) now have morale, and may flee or surrender.
– Guards and Soldiers who surrender will open ‘unique’ dialogue for Henry.
– NPC Courage is 5-20, scaling with Combat Level. Lower affect on Morale, than default.

Compatibility: This mod is in PTF format; however, it is incompatible with mods that specifically alter NPC or Player soul_archetype, scriptparam, combat values in rpg_param and perk_rpg_param_override.