Rise of the Samurai – Japanese MAA expansion

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Author: AZA - アザラシ

Last revision: 5 May at 14:14 UTC (4)

File size: 3.07 MB

On Steam Workshop

Description:

I am very glad to tell you that i have found the solution to the AI art problem.
The legendary ‘LooseTongue’ has granted me permission to use his unit art, prior used in the Shogunate total conversion mod. Thus allowing me to replace the previously used AI art and be more in line with history.


Men-at-Arms expansion:

This mod expands Japan’s cultural military roster, bridging the imperial Ritsuryō era and the rise of the Sōryō warrior houses. Each government type receives unique Men-at-Arms reflecting its structure and philosophy

Available from the beginning:

  • Provincial Guards: trained spearmen defending the emperor’s authority in provincial towns, they focus on anti cavalry and also have a slight counter to archer Cavalry. They are Ritsuryō exclusive and available from game start.
  • Private Retainers: loyal household warriors serving the Sōryō (leader of a warrior house). They are of course Soryō exclusive and also available from game start
  • Hiya Kyuhei: are fire-arrow archers that also support units in battle tough their main focus is sieging enemy holdings and castles. They were deadly effective against japans wood buildings in the heian era but lost their effectiveness in snowy weather. Available to everyone from game start.

Special Scenarios:

  • Samurai Kyūhei: samurai foot archers, sadly misrepresented in today’s media as a rarity, was the standard for dismounted samurai. In this mod they will be unlocked through having the Būshidō-Code tradition; obtainable when founding the shogunate which will also unlock the regular samurai forces in the vanilla game.
  • Ronin: lit. "Masterless Samurai" are wandering the world after having lost their lord or honour, they are the outcasts of society and many thus turned to crime. They can be hired from game start as of now (might change in the future) and can be exclusively hired by wandering adventurers as cheaper alternative to heavy footmen but they are less in numbers.
  • Imperial Guard: elite warriors armed with Naginatas; sworn to the emperor they form his personal bodyguard corps. In the sense of the mod they are fieldable units which can be hired by holding the Chrysanthemum Throne Title (aka. being the Ten’no of Japan), available from the start and free unless raised.
  • Imperial Cavalry: heavily armored horsemen personally chosen to serve the Emperor. They represent the pinnacle of discipline and power within the imperial army. They can be recruited only by holding the Chrysanthemum Throne (as the Ten’no of Japan).

Late Medieval innovation units:

  • Yari Ashigaru: commoners trained for fighting in tight spear-formations that formed the backbone of any army in the late heian/early kamakura era. Can be unlocked by researching the "Gunsei" cultural innovation.
  • Nodachi Samurai: rare battlefield shock infantry wielding massive great katanas to cut their way through enemy lines, tho rarely fielded in actual battles they are a cool unit most know from Total War: Shogun 2. Can be unlocked by researching the "Gunsei" cultural innovation.


Language localizations included in this mod:

  • English
  • German
  • Spanish
  • Russian
  • Korean
  • Japanese
  • Simplified Chinese
  • Polish
  • Fr*nch


Q&A

Can this mod be played without the All-under-Heaven DLC?
Yes, BUT – while certain units like Rōnin or Hiya Kyūhei are not bound to governments or titles, others are including the Retainers and Provincial Guards which are bound by government type and thus are not accessible without DLC.

How compatible is it with other mods?
Very. It should not interfere with any other mods but be aware that cultural army mods might overlap tho i have not tested this myself. Also be aware for mods that change the Bushido-Code tradition as that might cause the Samurai Archers not to be available.

Crusader Wars?
No!

Is it Safe-game compatible?
Yes it is and it should not cause any problems since it only adds MAA


Credits
  • LooseTongue – Thank you for providing the art used in this mod, i appreciate you very much.
Download
Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings III: All Under Heaven
Revisions:

Old revisions of this mod are available below. Click the link to download.