Nova Lusitania
Seven Castilians I killed with my shovel!
– Brites de Almeida
Nova Lusitania is a Portugal and Iberia-focused submod for Europa Universalis V, built around holy orders, Portuguese military identity, Iberian diplomacy, and overseas expansion.
Portugal becomes more distinct. Iberia becomes more political. Holy orders become active institutions rather than background flavor.
Requires Beyond the Cape
Compatible with v.1.2
- Iberian Holy Orders as permanent military-religious subjects
- Order Tension, succession, royal appointment, investiture, and integration mechanics
- Order Knights with permanent commander traits tied to specific Iberian military orders
- Portuguese unique units, advances, naval tools, and overseas content
- Portuguese municipal rights through a reworked Foros Extensos system
- Iberian Treaties, a regional diplomatic organization for Iberian Christian powers
- Historical events for Portugal, Castile, England, Morocco, and Iberian politics
- Targeted changes to Feitorias, Viceroyalties, monuments, town setup, and route-to-India content
Portugal receives a stronger military and maritime identity.
The mod adds unique Portuguese units such as Besteiros do Conto, Portuguese Arquebusiers, and Aventureiros, alongside new advances and naval tools such as Armadas da India and Boarding Action Tactics.
Portuguese overseas play is also expanded through Feitorias, Viceroyalties, route-to-India progression, the Order of the Tower and Sword, and additional historical flavor.
Portuguese town setup is more tailored as well. Braga, Guimaraes, Beja, Silves, and Setubal receive Portuguese town-rank and Foros Extensos support, while Faro and Viseu are no longer treated as Portuguese town-right starts.
Portugal now also has more tailored 1337 government values, reflecting aristocratic court customs, an outward-looking orientation, offensive military tendencies, and spiritual inclination.
Nova Lusitania makes the Iberian military orders into active gameplay systems.
Holy orders act as powerful religious-military subjects with their own buildings, rulers, troops, and political relationship with their overlord. They can support the crown, resist interference, or become a source of tension if royal control grows too heavy.
Overlords can review order tension, appoint royal grandmasters, invest courtiers as order knights, and eventually integrate a loyal Crown-led order.
Order knights receive permanent commander traits tied to the order they join. These traits represent the military culture of Christ, Aviz, Santiago da Espada, Calatrava, Alcantara, Santiago, and Montesa.
The Iberian Treaties create a diplomatic framework for Iberian Christian countries.
Members can vote on laws, establish rotating leadership through the Arbiter system, and gain benefits from recognized cooperation between the crowns of Iberia. The system is designed to make Iberian diplomacy feel more structured without turning the region into a simple alliance block.
Law changes in the Iberian Treaties have a five-year cooldown, with tooltip feedback when the compact is not ready for another vote.
Castile now also receives more tailored starting government values, including stronger centralization and spiritual inclination.
Nova Lusitania adds and expands event content for Portugal and its neighbors.
This includes the Ines de Castro chain, the Battle of Rio Salado, the Treaty of Tagilde, Portugal-facing Columbus content, holy order events, grandmaster succession, and route-to-India support.
The Ines de Castro chain now has a more complete 1337 setup, including Constanca Manuel as Pedro’s Castilian wife, Afonso IV using the vanilla healthy trait, separated-by-war handling while Portugal and Castile are still at war, and fixed childbirth event localization.
Event scripting and outcomes have been updated for Europa Universalis V 1.2, including the Ines de Castro, Vasco da Gama, Route to India, Columbus, Order of the Tower and Sword, Rio Salado, and Treaty of Tagilde chains.
Nova Lusitania requires Beyond the Cape.
This mod changes Portugal, Iberian setup, holy orders, subject interactions, international organizations, events, advances, units, buildings, monuments, start data, GUI, and related localization.
Mods that affect the same areas may require compatibility patches.
This version is intended for Europa Universalis V 1.2.
For the cleanest experience with the updated start setup, Portuguese town setup, and character setup, a new campaign is recommended.
