Varied Treaties
Ever wondered why every treaty and agreement in the game has to run for ten turns before it can be safely canceled/undid? Every war has to go for ten turns, every peace must last for ten turns, every trade treaty is very much the same as non-aggression pact, as they must last for ten turns each, and then war cannot be declared in the following ten turns either – unless you are willing to lose reliability, of course.
This mod makes the treaty lengths and timers more varied.
There is also a submod available: Short Wars
I tried to capture the character and meaning of each treaty, thus resulting in identifying three different approaches:
Affected treaties: Trade Treaty (dissolved), Military Access (canceled)
Specifics: You can declare war 3 turns after dissolving the treaty.
Explanation: Trade and Military Access treaties are practical, pragmatic agreements that are not as diplomatically binding as, say, Non-Aggression Pact. You can declare war as fast as the foreign merchants and troop detachments depart.
Affected treaties: Trade Treaty (signed), Military Access (signed), Defensive Alliance (broken), Military Alliance (broken), Non-Aggression Pact (broken), Vassalage (broken), Client State (broken)
Specifics: You can cancel the treaty or declare war 5 turns after signing/breaking the treaty.
Explanation: In earlier TW games, treaties such as Military Access were often negotiated in multiples of 5 turns (and minimum of 5 turns), so that seemed like a reasonable number of turns for the formal, but lesser-binding treaties. In case of Defensive and Military Alliances dissolution, it seemed to me like a formal lesser-length Non-Aggression Pact is implied to be signed.
Now it also covers breaking Non-Aggression Pacts (to bring in line with Alliances) and freeing your Vassal and Client states.
Affected treaties: Peace Treaty & War Declaration, Gifts Received
Specifics: You can sue for peace or declare war 7 turns after each other.
Explanation: It is the only "treaty" that never felt formal to me, but carried weight and significance. 7 turns is just an arbitrary number between "lesser formal" 5 turns and vanilla formal 10 turns, and hopefully satisfyingly "chaotic" to carry the informal feeling.
Now it also covers declaring wars after receiving gifts (as a form of tribute payments).
You may also be interested in my other Warhammer mods.