Serenade.exe
Playable Serenade from Battle Network 3, complete with a custom artifact and base spell.
Version History:
1.1.3 – Current
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-Added a duration timer to the cast of Mirror Cloak to increase the visibility of the counter window
–Nerfed the counter window from 3 seconds to 1 second to compensate for the increased visibility of the counter window Figured out how to set the timer to 0.3 seconds on the counter activation. Timing is now a lot less forgiving, but it encourages quick reaction time, which was always the intended function. I’ve set the mana cost to 0 to compensate for the decreased leniency in timing the counter.
-Updated the loadout to have a more offensive starting focus. Should help with earlygame shopkeeper runs as well as saving hostages
-Fixed the Artifact’s reflect so that it now correctly damages structures and hostages. The original Piercing effect still applies, however.
1.1.2
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-Fixed a bug that was preventing the player from gaining shield on countering a hit
-Updated the Sprite sheet
1.1.1
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-Increased rarity of Mirror Cloak to 3
-Decreased Rarity of Shine In The Dark to 3
-Added missing flavour text to Mirror Cloak
-Updated Descriptions of both Shine In The Dark and Mirror Cloak
1.1.0
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-Removed Shine and Corset from starting loadout. Replaced with Energizer and Counter Strike
-Nerfed Damage scaling of Shine In The Dark. Stacking Shields to do 1000 damage multibursts for completely free is now impossible without a highly specialised build
1.0.1
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-Changed starting loadout to include Shine and Corset
-Fixed Kinetic Shield stopping Mirror Cloak from proccing properly.
-Buffed Shield gain on Mirror Cloak from 40 to 80
-Buffed Damage scaling of Shine In The Dark to use Shield instead of a flat damage value
1.0.0
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Initial release
Credits:
Stephanreiken, in-depth coding advice and bug-testing
AgentCucco, in-depth coding advice
EdenDev, Tips on applying non-standard damage modifiers
And other members of the OSFE community for various bits and pieces of advice.