Swarf
Adds a Superhuman Dwarf race, named Swarfs.
A Swarf is quite a bit smaller than normal folks, and is thus more likely to get hit in the head than other races. A Swarf knows the importance of guarding their left arm so they can carry their companions off the field of battle, so they are slightly less likely to get hit in the left arm.
Known for their vicious attacks with excellent weapons and armor, Swarfs are good at starting fights but bad at avoiding them.
Swarfs are classified as humanoid, so you can safely traverse areas of the world that care about that sort of thing, specifically The Holy Nation.
Specifically, they have the following features:
More blood than most races
Strength multiplier is slightly above average, dexterity is poorer than average, bleed rate is slightly lower (bleeds out slower), heal slightly faster, gets hungry slightly slower.
Bad at: Melee Defense, Thieving, Stealth, Athletics, Science, and Dodge
Good at: Melee Attack, Toughness, Laboring, Smithing Weapons, Smithing Armor
Being based upon the Shek, movement speed is slightly slower.
Most importantly, a Swarf has 250 hitpoints in all body parts.
A Swarf can equip clothing/armor on all body parts. I would suggest a good helmet!
Available as starting characters or occasionally found as recruits. Confirmed sighting at Waystations, may be available elsewhere.