Domain Expansion
Inspired by 《Jujutsu Kaisen》
Statement
Animation source: https://steamcommunity.com/sharedfiles/filedetails/?id=3413177769
By Spy Ghost
Usage
Basic Binding Setup
First, bind the domain activation function to a key. Recommended console commands:
bind g "+dm_start fukuma" or bind g "+dm_start fukuma slow" bind g "+dm_start muryokusho" or bind g "+dm_start muryokusho slow" bind g "+dm_start dm_simple" or bind g "+dm_start dm_simple slow" bind g "+dm_start dm_health" or bind g "+dm_start dm_health slow" bind h dm_break
(This command binds the "g" key as the shortcut to activate the domain)
Activation Steps
Equip the corresponding domain-related items in the game (find domain options in the weapon selection menu)
Ensure you’re usable (not in CD, sufficient health and armor)
Press your bound shortcut key (the "g" key in the example above) to activate the domain
Combat Design (Optional)
Core Mechanisms – Domain system: Short-term spherical area skills triggered by console commands – Controllable parameters: Custom range, influence determined by strategy – Profit fluctuation: Lower limit – short-term gains/negatives; upper limit – long-term strategic advantages – CD mechanism: Enter cooldown after use (duration adjustable via console) – Fuse entities: Contestable resource points for quick CD recovery
Domain Counter Strategies Responses when enemy deploys a domain: 1. Direct breach: Attack the caster to reduce their health/armor below the threshold (threshold adjustable) 2. Tactical retreat: Threat alert before activation (toggleable), escape the area in time 3. Domain counter: Deploy your own domain for defense/counterattack – Overlapping areas neutralize each other, eliminating all effects – Counter collision damage adjustable via console
Domain Types 1. Muryokusho – Targets: NPCs and all players (including teammates) – Effects: Poison attack (same as Black Headcrab, adjustable) + Brain attack (cumulative freezing, adjustable) – Cost: Proportional to radius squared (coefficient adjustable) – Features: Fast deployment (adjustable), high lower limit, easy to seize fuses via cumulative damage 2. Fukuma – Core effect: Destroy all entities in the domain – Damage type: Bullet damage (adjustable) – Cost: Proportional to radius (coefficient adjustable) – Features: Encourages large-scale use, low efficiency in small areas, difficult to operate, destroys resources, relies on strategy 3. Simple Domain – Function: Pure defense, no direct influence – Mechanism: No CD after use, no collision involvement – Scenarios: Emergency survival, strategic retreat
Domain Collision Mechanism – Activating a domain deals attack effects on overlapping domains – Collision damage is a fixed constant (adjustable via console) – Late deployers can adjust their domain’s range and position based on the first deployer to offset disadvantages
Configuration Notes Parameters adjustable via console: – CD duration – Damage values and effect intensity of each domain – Domain cost coefficients – Collision counter damage – Threat alert toggle