"Flush Them Out" [Mission]
PLAY THIS ON "SINGLE MISSION" ONLY
Invaders: Slovenia (allies)
Defenders: Yugoslav Army (axis)
Important notes:
-As you can see, THIS IS RECENTLY RELEASED, so I can work on the next mission as you all test this and report anything, so please complain a TON in the comments. I am aiming for this to be memorable and replayable at the end of the day, so if anything is off in terms of gameplay, balance, whatever, I want to hear it so I can take a look and make this mission (and all future ones) as great as possible.
-The default bot count is balanced for playing as the Slovenians and it is very hard (give or take, depending on what mood the AI is in) to the point where you will be punished severely for your mistakes. To change the difficulty, adjust the JNA (Axis) and Slovenian (Allies) concurrent count to your liking.
-To properly play as the JNA, raise the concurrent allied count to around 65 and lower the axis count to 15. You can vary it slightly from there if you still don’t find it challenging.
Tips for winning/dying less:
As the Slovenians:
– In some cases, you will be handsomely rewarded if you can bring a squad from a certain phase into the next one (one example: the TO assaulters in Phase 1 have a radioman. There’s no Slovenian artillery in Phase 1 but there is in the 2nd.)
– There are many intact vehicles left around the map (including abandoned Yugoslav Army vehicles) that you can enter. Keep an eye out for them.
– We may have taken the Army by surprise but they will not be surprised forever. Watch for any emplacements or snipers that may show up as you advance further and further.
As the Yugoslav Army:
-You have a big advantage in vehicles (most notably helicopters). Use them to take out anything that might bite you in the rear.
– Your infantry will spawn far away from the objective in most phases. Try and find a defensible position to hunker down and stay alive in.
Possible Questions:
Q: “Why is there so much open space in certain segments?”
A: This war (and battle) did not last very long so there likely wasn’t a lot of defenses or debris building up over time (unlike most future battles I’ll be covering). I added some to alleviate this, but remember, smoke shells and grenades can go a long way.
Q: “How historically accurate is this?”
A: The map itself is based off a mix of historical photos and the location as it is now in Google Earth. Aside from a lack of specific buildings due to prop limitations (And the presence of civilians, a "believable lie" I added for some variation), it should be as accurate as I could make it with the time I took.
Q: “Is this balanced for singleplayer/multiplayer/co-op?”
A: It’s designed for 4v4 multiplayer but can function with far more as the player spawns (aside from tanks) do not have a respawn timer. I haven’t tested it myself though as I do not have enough friends 🙁
Q: "Do I need DLC for this?"
A: Nope! Awesome, isn’t it?
Q: "Holyyyyyy ♥♥♥♥ why I die so much!?"
A: This is war, not a John Lennon concert. Gotta use your wits to die less, soldier
(Jokes aside, do report any "impossible spawns", so to speak. There shouldn’t be any, but I will look at any that are reported.)
Music credits:
Song: Tunetank – End of Humanity (No Copyright Music)
Music provided by Tunetank.
Video Link: https://youtu.be/xVzrUpMk7KA?feature=shared
Required items:
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Slovenia [Map] — Steam Workshop
Yugoslav Vehicles - We Were Brothers — Steam Workshop
Stationary Weapons - We Were Brothers — Steam Workshop
Props - We Were Brothers — Steam Workshop
Civilian Uniforms - We Were Brothers — Steam Workshop
Handheld Weapons - We Were Brothers — Steam Workshop
Yugoslav Uniforms - We Were Brothers — Steam Workshop
1991 - 1995 Faction Pack - We Were Brothers — Steam Workshop
Slovenian Vehicle Pack - We Were Brothers — Steam Workshop
SA-342 Helicopter Pack - We Were Brothers — Steam Workshop