More Buildings

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Author: Hitagi

Last revision: 9 May at 18:45 UTC (8)

File size: 5.6 MB

On Steam Workshop

Description:

I struggled to find tin in the americas and made this mod! I will update this liberally losely trying to stick to base game "balance". Feel free to suggest building ideas, or complain about goods you are missing and feel like you should be able to produce.


Content

Adds 33 new buildings to gather resources and expand urban growth, with advances to unlock them. Also has game rules to disable building categories added by this mod seperatly.

Currently added buildings:

Buildings
Output
Limitations

Shallow Tin Mine
Tin
Locations with River and Hills

Laterite Bloomery
Iron
Tropical Climate

Galena Refinement
Lead
Locations with Silver

Hydrothermal Copper Mine
Copper
Earthquake Zones

Brine Boilery
Salt
Hills in moderate or dry Climate

Cinnabar Extraction
Mercury
Locations with a Volcano

Potash Works
Alum
Locations with Clay

Beekeepers Hut
Beeswax
Farmlands or Grasslands

Agricultural Residue Collector
Coal
Unforested Locations with Agriculture

Improved Mason
Masonry
Anywhere

Hunting Camp
Wild Game
Forests

Wheat Enclosure
Wheat
Climate

Potato Patch
Potato
Climate

Sturdy Grains Field
Sturdy Grains
Climate

Rice Paddy
Rice
Climate

Corn Plantation
Maize
Climate

Livestock Ranch
Livestock
Almost Anywhere but PMs are limited

Vegetable Garden
Legumes
Climate

Tobacco Farmstead
Tobacco
Climate

Cocoa Plantation
Cocoa
Climate

Cotton Estate
Cotton
Climate

Coffee Plantation
Coffee
Climate

Sugar Mill
Sugar
Climate

Vineyard
Wine
Climate

Olive Grove
Olives
Climate

Saffron Farm
Saffron
Climate

Pepper Plantation
Pepper
Climate

Clove Plantation
Cloves
Climate

Chili Farm
Chili
Climate

Tea Plantation
Tea
Climate

Urban Housing
Population Capacity
Towns and Cities

Urban Sewage System
Disease Resistance
Towns and Cities

Urban Infrastructure Expansion
Maximum Building Levels
Towns and Cities


Compatibility

Modifies no base game files and should be compatible with all other mods. Not Save Game compatible, it seems that currently advances and game rules cant be added to ongoing games which makes unlocking the new buildings impossible(I included an expiremental workaround you can try the "run research.txt" command this should research all techs my mod adds, and while not adding them to the ui should allow you to build everything!). Removal will delete all modded buildings but seems to work fine otherwise.


Localization

  • English – Fully localized
  • German – Fully localized
  • Chinese – Unofficial translation here
  • Spanish – Fully localized Thank you to purris
  • Turkish – Fully localized Thank you to 프론토
  • Anything else – Help is appreciated